Bliss V1...link is broken please use link at buttom[/url] Bliss is a 4 floor 1v1/2v2 map Nicka designed and I picked up about a month and a half ago. While forging Bliss I learned many many things during my time in forge...jk I really didn't learn **** except that Nicka designs kickass 1v1 and 2v2 maps. Edit: **** almost forgot. This map incorporates 2 lifts one with it's own sound, one found in the basement leading to the third floor, one found at attackers snipe leading to atrium (or fourth floor). Onto weapons 2 snipers on 90 second respawn Custon power up-60 second respawn-not placed at start Camo-60 second respawn-not placed at start 4 frags 4 plasmas 2 carbines on 90 second respawn-1 spare clip 6 battle rifles default spawn Now for Pics Outside view Defender spawn Attackers spawn Defender snipe Attakers snipe Courtyard Basement Custom power up Camo spawn below courtyard Bump jump area Walkway Atrium And of course...69'n Trucks Here's the download link Please use other link at top[/url]
reply well this looks like a pretty decent map i will give it a try as soon as i can i dont know why it looks familer to me
Yeah I know, I got sandbox. This map was made for gameplay not aesthetics, I could budget glitch it to include some but I'm to busy making a map on sandbox atm.also this was finished on monday for the forge community at the MLG forums, I just copied and pasted it over here.
This map has excellent gameplay, and I must say they overshadow the aesthetics. I am not stating it as a negative thing though, I am just stating that with a map that provides a great fun time works the enviornment into it, so just because it doesn't look like another map, it still plays great.
have you thought that within a month there will be almost no foundry maps because of sandbox, then a week later ur gonna be like "OMG SANDBOX GOT BORING LIEK 3 DAYS AGO!, SOMEONE FORGE ON FOUNDRY FOR CHRIST'S SAKE" srsly, think before you post. Also you are putting too much into aesthetics. Gameplay is what is the most important factor of the map is and always will be. Appreciate the warehouse look as well while you can, something tells me in a few months time your definitely going to be bored of the stony sandbox look. On the map, i will d/l and try to run a couple of FFA's at the least on it once i get my mic from the mail.
Hey Phuria, i had a great time playing those couple games against raging and sticky. The map plays incredibly well, i felt that even though the top was the place to be, it wasnt overpowered at all. The 2 lifts on the map both create some great and sometimes unexpected ways to traverse the map. The custom powerup spawn placement was perfect and seemed completely balanced since camo spawned underneath to counter it. The 2 snipers also worked great since spawn, in my experience on this map was relatively difficult except for when they spawned in the corner by camo but since thats fixed now i think it is safe to say that this map has an outstanding spawn system and the weapon/powerup placement is perfectly balanced. The forging on this map although relatively easy, was executed very well. I didnt find much to complain about besides a few bridges but they dont even affect gameplay so you have nothing to worry about. And who in the world can resist 69ing trucks? 5/5 from me
I agree, gameplay is more important than aesthetics. I also know I will be sick of Sanbox very soon but nearly all maps are made on Foundry, because it's the easiest place to build, and it really is getting boring after a year. It wasn't LIEK 3 days ago, it was almost a year ago, OK. To make a map really stand out on Foundry it needs to have great aesthetics to differentiate it from millions of other Foundry maps.
Thanks again for forging the design Phuria I'm glad that a couple of people are already mentioning the gameplay, which is what i designed the map around. Good job dude