Black caves

Discussion in 'Reach Competitive Maps' started by CrazyHaloBob, Jun 27, 2011.

  1. CrazyHaloBob

    CrazyHaloBob Forerunner

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    This is a medium- large map, located at the center of the canyon
    is a semi-symmetrical map

    Weapon:

    - 2 assault rifle, 30 sec, 2 clips
    - 6 DMR, 30 sec, 2 clips
    - 2 granade launcher, 80 sec, 3 clips
    - 2 shotgun, 100 sec, 1 clip
    - 2 concussion rifle, 120 sec, 2 clips
    - 2 needle gun, 30 sec, 2 clips
    - 2 needler, 60 sec, 2 clips
    - 2 plasma pistol, 45 sec
    - 2 plasma booster, 30 sec
    - 2 granade, 15 sec
    - 4 plasma granade, 15 sec
    - 4 healt pack, 15 sec
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    - 4 mongoose, 30 sec
    - 2 warthog, 80 sec
    - 2 shade, 60 sec
    - 2 ghost, 90 sec

    screenshots:


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    [​IMG]

    a view of the central bridge

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    [​IMG]

    a view from above

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    [​IMG]

    red base

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    [​IMG]

    blue base

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    [​IMG]

    red cave

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    [​IMG]

    blue cave
     
    #1 CrazyHaloBob, Jun 27, 2011
    Last edited: Jul 2, 2011
  2. RRAAAAAWWWWWWWR

    RRAAAAAWWWWWWWR Ancient
    Senior Member

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    I loved the overview picture, but from there it seemed to go downhill. It seems that the bases are inadequate for a map of this size, and for a team of 6 also. Of course without playing it I will not know what the bases can actually cope with but the seriously look like the middle would dominate them if a team were to ever be pushed back that far.

    The cave you constructed looks rather nice and you did a good job. I would suggest maybe adding some cover into the inside of the Red Cave though as it looks very open and maybe smooth out the seastack in front of the rock arch.

    Also I notice that the floor is very open. Of course the canyons natural hills and dips make for some cover but that isn't normally enough. The floor seems like a death zone to anyone who tries to cross it from the pictures. With the middle being so high as well, it definitely seems like it would be underused and possibly just for hog battles.

    I hope I hit some nails on the head here and help you to improving the map, but feel free to comment on what I said as I have yet to play the map myself and may be wrong on some things.
     
  3. CrazyHaloBob

    CrazyHaloBob Forerunner

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    update 1:

    -ad 2 ghost (one for base)
    -added a way down from the tower without dying
    -enlarged bases
     
  4. CamoStalker28

    CamoStalker28 Forerunner

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    With this update is more balanced. One thing to do is testing the map for 4v4 and 8v8. It should work very well.
     

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