Gamertag: Reidrum http://www.forgehub.com/maps/beyond.991/ Imgur gallery: http://imgur.com/a/vDog4 Two asymmetrical bases sit opposite a giant chasm, linked only by a cave and a set of broken cable cars. The sniper, hydra, and plasma caster all sit along the central axis, providing unique benefits to the team that manages to snag them. Each team plays very differently, yet both feel balanced against the other. Strongholds plays very well, the central stronghold being unwatchable from either base's stronghold. Kind of how strongholds SHOULD play. Rewards stealthy players who manage to capture the other team's home base. Original Map, 8-16 players. AR starts recommended, team size of 6 is best. Supports Slayer, CTF, and Strongholds. CTF should be played first to 5 if on large teams. Both bases are very penetrable, rewarding offensive play much more than defensive. Red team can assault blue by dive-bombing the cable car, and blue can make faster, risky captures by doing the same. Slayer features two mancannons to allow more circular gameplay and prevent camping.