That is not a generally followed rule. Those are 3 separate games. Every betrayal boot I've had results from the first act. I don't bother with immature team harassing like you would (obviously) assume. The only time my betrayals are intentional is when a group of us are ****ing around in forgeworld. I hardly think that should have any effect, if it indeed does.
This is the only thing I took away from that entire post, and to be completely honest, its one of the best suggestions put forward. Ive seen games use this system ALOT. Games with in-game currency systems would subtract money from the player for damage done to their team mates. Maybe a certain amount of Credits would get subtracted based on FF points at the end of the game? This could be one of the other consequences. However, as this would indeed solve the friendly fire without killing problem, I dont think solving the "Push certain player here" problem. The system couldnt possibly detect someone getting pushed off a cliff, and even if it could, it would be highly abused. Want someone to gain lots of FF points? Walk into them and jump off a cliff. This is but an example of what greifing could come of it. But in all honesty, every system is exploitable in some way, just some are harder than others.
I'm pretty sure Bungie revised the booting system to the effect of the bit you just quoted ^. I remember a BWU addressing the changes and talking about how the game will take account of how much friendly damage you have already done (without kills) when you actually kill someone with friendly damage (ie. betray). If you've already totted up alot of friendly damage (basically the same as the friendly fire points idea), they'll be given the option to boot, if not then probably not, though obviously it takes account of the circumstances of the betrayal in question as well when deciding. So if there was a fight going on and you just did the last bit of damage to a team mate with a grenade (though tbh I still don't have much sympathy for people who apparently can't see service tags or just lack the self control to not press L when they see a battle going on...), you probably won't get booted, but if there were no enemies around and the betrayee hadn't been involved in combat recently they'd probably get the option regardless of your friendly fire points beforehand.
I agree. Also, even though betraying isn't possible in Firefight, the people who try to betray are even more annoying. Once, I got into a vehicle and some guy destroyed it. Sure I didn't die, but I want a chance to boot the little prick.
Hm. But I've heard of people betraying over ten times in a match, and the victim not getting the option to boot. If they're implementing something like my idea, they're doing a horrible job of it; there should still be a hard limit of up to 2 (maybe 3) betrayals per game before a boot from that game, regardless of accumulated FFP (or Bungie's current equivalent). We also don't know if they're tracking friendly fire across games, or if the counts are match-specific. The former would be much less exploitable with regards to finding habitual traitors, I think -- especially if full-on kills add much more to one's friendly fire points than, say, separate amounts of non-lethal damage that add up to 100% shields and health. But then, I don't go for power weapons, and usually only play the "specialized" playlists -- SWAT and the like -- so I've never experienced such epic failure at life myself. I think I've a Film of one guy being betrayed 11 times without the option to boot, and being booted immediately after retaliation, though.
I think it also takes account of retaliation, so if you're hurting them before every time they betray you then you probably won't get the option to boot. Not sure I agree with that, but it at least goes some way to explaining why such a ridiculous amount of betraying can go on without the option to boot. I hadn't heard anything about it tracking across games, though you're right that this could help further. Someone could effectively be recognised by the game as a team fire player, kinda like probation for quitting in a way, meaning that even if it was a new game and they betrayed for the first time without having done any friendly damage the game would still know that it was likely deliberate and malicious, and give the option to boot. I'd be interested to see if Bungie do have some long term system like this going on, I can certainly see your logic. I could believe it. I've never had it that bad, but I've been betrayed by the same guy 3 or 4 times for Sniper on multiple occasions (though admittedly pretty rare in the great scheme of things) and not had the option to boot, but when I get sick of him making me miss shots and then ***** that I'm missing shots, I turn around and no scope him in the face to make my point and bam, booted. Like I said, I know what you're talking about for sure, but in general I think the betrayal system works quite well since whatever changes they made were implemented. EDIT: Ok, so I looked for a source on those changes to betrayal booting and found this update from 17th of September 2010 which basically lays out what I was talking about with the accumulation of friendly fire points thing. But I also found this update which is from October and says they switched to the H3 system of 3 straight betrayals (I always thought it was 2 in H3, but there you go) and then the option to boot comes up, plain and simple. So it looks like I was wrong, instead of having it like H3 at first then changing to the friendly fire points system it's the other way round. That makes the insane betrayal games make even less sense, do you know when the one you're talking about is from?
Sometime in December is all I can remember off the top of my head. Oh, wait, here's the Film. I never specified it in my idea (though I doubt my thread was their inspiration, as they never check the Reach forum), but they would have to be insane not to add a kills-per-match cap (no more than three betrayals per match) in addition to something like an FFP system.
I realize this thread is a bit old, but I just want to lend my support in light of what I experienced today. First off, let me say that I almost never betray intentionally, almost never have more than one betrayal in a game (and usually I have zero), and play quite a bit of Reach. So you'd think I would be unlikely to be getting booted from games. Yet I've been booted four times in the last 24 hours. This game, it was one flag on Hemorrhage. Our side was romping all over them and I had a wraith near their base. I killed a few people then took a shot at a ghost. Stupidly, my teammate was flying right at him in another vehicle and they collided right when my shot landed. He booted me for this, even though there was only a minute left and I was +10 for the game. This game was a typically frantic match on Sword Base. We were holding the upstairs area by the lift room. I thought all my teammates were behind me and I saw a blip on my motion tracker indicating someone about to come up the lift. I bounced two grenades off the door frame into the room and accidentally betrayed a guy who was camping in there. If I'd turned to face the room more I would have seen his indicator but I was convinced no one was in there. Anyway, booted. This game, I was doing well (7 kills, 2 deaths, 3 assists) early in a big team slayer game on Countdown. I threw a grenade at where I saw a couple of enemies and no friendlies. A teammate must have sprinted into the area with low health and was betrayed - I didn't even see it happen. He insta-booted me. Those are three out of 15 games I played today where I was booted for an accidental betrayal. Those are, I believe, the only three betrayals I had all day, but every time my teammate was given the option and every time he took it. Of course, the teammate on Paradiso who sprayed me with DMR fire because I took "his" banshee wasn't penalized, even though he damaged me so much that the other team was able to swiftly kill me. Nor was the other teammate in a different game penalized for grenading and shooting my tank for 45 straight seconds, because somehow the tank didn't explode until the game had ended. Why doesn't Bungie have a system in place to do something about persistent, chronic griefers? And yet they allow idiots to boot their teammates for accidental betrayals when that person averages one betrayal or fewer per five games played? Whatever their current system is, I don't understand it. The only time I've been booted recently that I knew was coming was when a teammate was DMRing my banshee (again, mad that I took "his" vehicle) and so I wheeled around and hit him with the fuel rod gun. At least that one was worth getting booted for! But the rest of this, I just don't get. I would FULLY support a system like the one proposed in this thread. Even beyond that, I would also suggest that Bungie track what percent of the time somebody boots a betrayer on their team. I myself almost never boot for accidents, and I think anybody who is booting more than 50% of the time probably ought to get the boot option less often. I know some of these controller-mashing monkeys boot every time like it's a reflex, and they probably shouldn't get the option at all, as far as I'm concerned.
megapwn, in your case... I think it's more of a case in which the "boot player" button is one that is frequently used. I know I've boot a few players because I was just playing the game. The boot screen option happened to pop up at that time and I pressed a button... and the player got booted. I usually think about what happened before booting a player, but there are a few times in which I really had no time to think. They should make the boot player option activate on the left thumbpad.
You may be right, and I agree they need to move the "yes" option to a different location. The thumbpad would be perfect. However, I still don't understand why the person I betrayed even got the option all three times that this happened. As far as I can tell based on my last couple of sessions, anyone I betray by any means is getting an option to boot me every single time. That doesn't seem right. I could understand it if I was a frequent betrayer, but I'm really not.
Bungie betrayal booting system has never worked well, but they just don't care enough to fix it. There are plenty of ways they could modify the system to make it at least somewhat better, but seeing as they released a new game without doing anything about the broken system and the system in Halo Reach is actually worse, there's no chance they're suddenly going to start caring that so many people play refuse to play halo because of the broken betrayal booting system.
I got launched into the water on Haemorrhage on Rocket Hog race and it said I betrayed the people in my vehicle... guess what happened next...
X boots, the player, but there's an 'are you sure?' failsafe, so that doesn't really make sense. I can understand hitting X to AA or something by accident, but just happening to hit up and A immediately afterwards? Not so much. EDIT: actually I may be thinking of H3, haven't had the option in a while to be fair.