Is there any evidence of a canvas supporting lighting or optimization better than the rest? I'm starting to feel like parallax is the worst.
I think Tidal is probably the best. The skyboxes all offer very different looks and lighting so far has been the easiest to manage. The worst is debatable. The sunset on Alpine makes the textures look pretty muddy and I'm not crazy about any of the skyboxes on Glacier. It all comes down to the way the final map is gonna look when all the shadows are in place, so maybe since prefabs are a thing now, you can move your map around and see what looks best. This is really gonna be nice for angling sunlight just so.