Besieged

Discussion in 'Halo 3 Mini Game Maps' started by Falfa_Cravins, Aug 31, 2008.

  1. Falfa_Cravins

    Falfa_Cravins Ancient
    Senior Member

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    BESIEGED
    Created by Falfa Cravins and thewiiinator11

    Supported Gametypes:
    Use with besieged gametype

    Map Description
    This map is one of my firsts on forgehub. The objective for the attacking
    team is to make their way through the corridors(while surviving the defender's attacks)
    and destroy the defender's HQ.(or capture the teritory) Fairly simple.

    The objective for the defenders is to not let this happen! They must stop this by teleporting
    from box to box and killing the oncoming attackers before they reach the HQ.

    The besieged gametype has 200% gravity so escape from the path is impossible

    Please comment and tell me how to improve!!

    _________________________________________________

    The attackers spawn (it looks better from the inside)
    [​IMG]

    First area of attack
    [​IMG]

    Attacker's first turn
    [​IMG]

    Defender's rocket spawn
    [​IMG]

    Final hallway
    [​IMG]

    Defender's HQ
    [​IMG]

    First map over-view
    [​IMG]

    Second map over-view
    [​IMG]

    _________________________________________________

    THANKS FOR ANYONE GIVING FEEDBACK HERE

    Download Besieged map
    Download Besieged gametype
    [/noparse]
     
    #1 Falfa_Cravins, Aug 31, 2008
    Last edited: Aug 31, 2008
  2. version2

    version2 Ancient
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    hmmm well it sertianly looks like it would be fun to play but I don't have any room left for new maps so because it looks fun 5/5 although it seems to be lacking some interlocking that would help aesthetically.
     
    #2 version2, Aug 31, 2008
    Last edited: Aug 31, 2008
  3. SharpshooterSG

    SharpshooterSG Ancient
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    Very boring/sloppy and pointless. no DL or rate. Takezz ur time.
     
  4. Sarge525

    Sarge525 Ancient
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    Well, you may want to start with a little more description in your post for one. Even the simplest maps can be explained in detail. But other than that just consider some interlocking for an aesthetic boost. Quite easy to break out of with teammates so consider a ceiling if there is no budget left try doing a new map with unlimited budget. This could be a good map but it really is just a territories game with a back-story. Consider adding an interesting twist to either the map or gameplay that makes this unique. Until then keep trying. 1/5

    Sarge525
     
  5. TheDarkKnight05

    TheDarkKnight05 Ancient
    Senior Member

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    the walls are a little bit crooked at times but other than that it looks ok. The map would be great with some interlocking and geomerging. It could also use some cover to cover people. If you need any help with anything forge related. You can send me a PM and i can help you.

    Welcome To FH (Forgehub)
     
    #5 TheDarkKnight05, Aug 31, 2008
    Last edited: Aug 31, 2008

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