Partarar submitted a new map: Belligerent - An inversely symmetrical multi tiered ONI checkpoint Read more about this map...
Got to play this in a 4v4 lobby last night. We tested out regular Slayer on it. The map is well built and has the nice clamber routes and skill jumps that a Partarar map usually has. The players were a fan of the aesthetic for sure as was I. Belligerent has that abandoned UNSC base feel to it which you were going for so good job on that. This is personal feedback from me and not from the players: I felt that the size was a little small only because we were able to guess where some players were spawning. If we held top-mid and the other team's BR location then they would in their basement and while there is room to move out of there, it's a hassle to keep having to fight your way to the top even with a Scattershot. Take my feedback with a grain of salt though Partarar, I'm no Forger. Just a player. I had a good experience overall and think Belligerent is a good map.
This is a fantastic map, loved our 4v4 games on here in Demptions lobby last week. Gameplay is solid but you need to enhance the map visually somehow. Maybe you could team up with someone to help you out with that. Also, the images in your map thread seem to be broken. You can just upload files through forgehub if you want.
Thanks war. I'd love to add to the aesthetics, but until the framerate issue is resolved that'll be very difficult. I've spent the vast majority of the time optimizing the map while still allowing for my desired aesthetics. Still, I'll see what I can do.