Sandbox Beacon

Discussion in 'Halo 3 Competitive Maps' started by ASSASSINinWH1TE, Jan 27, 2010.

  1. ManRayX

    ManRayX Ancient
    Senior Member

    Messages:
    250
    Likes Received:
    2
    A great begining

    This is a beautiful map. The light quality makes for a great aesthetic. Its a shame that its only an aesthetic map. You have only 2 weapons on it and hardly any cover points to make it playable. Whats great is that you didnt budget glitch the map. You can easily go back and retroglitch the map and continue constructing what I think could be an awesome playable map. So.......

    1) De block the other gaurdian towers. As some of the posts suggest yes it will effectively kill any body who falls of the structure. Like in the deviation racemap it shouldnt inhibit gameplay on the beacon.

    2) Retroglitch the budget. Refer to forge instructional threads to increase the run max 1 over whats on the map currently. You may have to delete a few of the easier to replace pieces on the map to aquire budget to do it (you currently only have 1 dollar left) this will let you create a full complement of weapons as well as create some cover elements to make the map playable. I would duplicate the floor to cieling columns you made here all the way up and down that same line ( like an additional 3 to 4 on each side) also adding the sunken wall slits as well will give it a great look and playability.

    [​IMG]

    Like I said this map is awesome. I hope you continue it a create a cool V2.

    Definetly hit me with a friend request I will clear a space for you.

    ManRayX


    LV-426[​IMG]SIETCH[​IMG]HAIL MARY[​IMG]SHADOW-ASSAULT[​IMG]
     
  2. Phailed Gamer

    Phailed Gamer Ancient

    Messages:
    8
    Likes Received:
    0
    I am a sucker for the placement, I love using guardians against what was intended (especially how dangerous this one is). I believe this was also done in deviation, but I would love to see it modified and perked around with to make it a fully, competitive map.
     
  3. Mabolsa Ritchie

    Mabolsa Ritchie Ancient
    Senior Member

    Messages:
    103
    Likes Received:
    17
    I DL'd this map and played through it, admitedly i didnt test the jump to dunes to see if you die. The map is very nice, quite smooth but some things need addressing.

    Grav lifts need improving - often struggle to get up them.
    Top level - Can escape the map by jumping from top platform to middle level walls and hiding on ledges behind.
    Could do with additional routes to prevent camping - perhaps spread lifts apart.
    More cover - love the floating oblisks try adding something similar.
    Top platform too easy to hold by camping teleporter.

    Overall this map is very nice, the light doesn't effect gameplay but adds to the feel. With some tweaks this could be brilliant, not sure about which game types to use though. Good work.
     

Share This Page