Bazaar Bridge's over troubled water. 4-8 players by MyWhiteFlag Bazaar is an inversely symmetrical map, inspired by Modern Warfare 2's Rundown. The map focuses on three choke-points in the form of bridges, with flanking options in the maps lower flooded area. Bazaar's unique feature is that players are able to walk on water in certain points of the map, which brings new tactics to the fore. Such as the Grenade Launcher's immediate impact detonation with water. Note: slight changes have been made since this picture was edited. Weapon List x2 DMR's (Never Respawn) x2 DMR's (30 secs) x2 Needle Rifles (30 secs) x2 AR's x2 Plasma Rifles x2 Plasm Pistols x1 Sword x1 GL x2 Plasma Grenades x2 Frag Grenades The maps gone through multiple designs, it was originally created as a 4v4 invasion map, taking place on a small symmetrical map. However, the release of Inv. Skirmish filled the whole that the "maps small team invasion" gameplay was trying to fill, so changes had to be made. You can see the clunky original design in my Preview Post months ago. Bazaar was left dusting for a while after that. Weeks later, however I would return to the map. Aesthetically and physically, the map changed very quickly. The rock sides were removed for a cleaner walkway and the weapon-set changed completely. The spawn system was almost completely overhauled, to include spawn zones. Invasion was completely removed. From there the tester's guild advised further changes and with a few tweaks of my own, the map was ready to be posted. Chrons TG Feedback And pictures. Opening shot. Red team spawn The grav lift lead's here. Plasma Pistol spawn. Bridge Choke-points, also, the sword is located in the center bridge. Assault Rifle Room The Docks are a regular spawn. DMR spawn in the Docks GL spawn. Hope you can enjoy playing on Bazaar as much as I enjoyed making it. -WFlag Bazaar Thanks to Chron /Good Tinder HiddenForger360 Dino 94 Wienermelon Jyamaha127 Uglaar MercyKiller6 and Thom Barborossa, for testing the map. Plasma Blades Hachiman DavidJCobb and Pyro666 for commenting on the preview post, most changes recommended have been implemented. Also, SecretSchnitzel for running through an early design with me.