BATTLE PEAK Forgehub Thread : Battle Peak Battle Peak is my first Big Team Battle map I have made in reach. I usually spend most of my time Forging smaller MLG and FFA styled maps, so Forging Battle Peak was defiantly a fun and different experience. The overall design for Battle Peak was designed around the concepts of competitive play. I wanted Battle Peak to for fill a role of medium to large scale battles while still maintaining some close combat aspects that many of us love. Battle Peak is optimized for medium sized vehicular battles. I wanted to somewhat recreate the gameplay of standoff in Halo 3 with regards to vehicles, but still allow for person to person gun fights to not be overwhelmed by the warthogs on the map. Balanced gameplay with zero frame rate issues are what I am aiming for with Battle Peak. I am still tweaking the gametypes and terrain slightly to get everything as close to perfect for release. So if anyone would like to help me play-test the map, I would truly appreciate it. Gamertag : SHIFTY time Screenshots Thank-you
There are not many actual places on this map where you need to jump to reach a place, however there are some jumps that could be considered "short cuts" or something along those lines.
I have always loved maps that do a great job of blending in with their natural surroundings, and this is another map to add to that list. I especially like the rock path you created, and how the humans on the hill will have the elevation as an asset against the warthog. In terms of gameplay I can't really say much other than that I hope the gameplay is similar to that of Standoff, without the overpowering vehicles. If you ever need a tester feel free to invite me GT: X2Sora.
One of my main objectives when first designing this map was to effectively utilize the natural surroundings, and to try and make the majority of the placed objects feel as though they fit into the natural scenery.