BATTLE CANYON

Discussion in 'Map Discussion' started by Jack Bell, Jan 5, 2016.

  1. Jack Bell

    Jack Bell Legendary

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    Jack Bell submitted a new map:

    Battle Canyon - Battle Canyon is a reimagining of Battle/Beaver Creek that is rebalanced for Halo 5 physics

    Read more about this map...
     
  2. iParanormal

    iParanormal Member
    Forge Critic

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    Jack Bell likes this.
  3. Jack Bell

    Jack Bell Legendary

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    That sounds great! I will check out the stream Saturday. Thank you for testing with a large group, I look forward to hearing what you all think.

    if you do any smaller scale testing 2v2/4v4 check out my other two maps Delinquent and Haptic
     
  4. Too Perfect

    Too Perfect Legendary

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    I really love the sight lines and flow of this map. It has the balanced feel and familiarity of a Beaver Creek re-imagining but I really like the middle trench, cube, and bottom tree angles on this map.

    LOVE the fact that this doesn't LOOK like a forged map at all but implements a bunch of different textures.

    Balance of the map as well as the size feels very natural for FFAs and TS (4v4's worked very well and 2v2's was good as well).

    Looking forward to the others you mentioned above!
     
    Jack Bell likes this.
  5. Jack Bell

    Jack Bell Legendary

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    Jack Bell updated BATTLE CANYON with a new update entry:

    weighted spawn zones for flag, adjusted power weapon times, tons of aesthetics

    Read the rest of this update entry...
     
  6. Max Extra

    Max Extra Forged Friday Founder
    Staff Member Administrator Forge Critic Senior Member

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    We played this along with some others again through forged friday and tried to focus on a more competitive nature for assault and here are some thought for that:

    Bases not accessible during assault
    Spawns a bit, team spawns far away if the other team pocesses their base
    breakup linear path
    reduce clip up spawn on rockets

    Let me know if you want to chat more about it:)
     
    Jack Bell likes this.

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