BASTION Citadel Remake by UberAURORA --UPDATE-- Current version (Ver 3.4). Comparison screenshots reveal on mouse over. Current screenshots are from version 3.0. The map has some minor differences in terms of appearance, so I felt it was unnecessary to update the screenshots. Updates Log; Ver 2.0; - Dynamic lighting now works (replaced most of the Station, Corridor pieces with Station, 90's) - Cover points on the second floor now exist (there is only 1 on either side, I run out of budget) - Fusion coils on the second floor now exist (to replace power cores on the original, originally removed due to their explosion actually killing you rather than just taking away your shields) - All extraction cylinders removed (they were for decoration, but in the interest of reducing lag they have now been removed) - Slight cosmetic changes to the furthest back corridors ramp into it (looks quite good, what happened when the corridors were replaced with the 90 pieces to resolve dynamic lighting problem; featured in screenshot 2) - The added wall to the left of the open window on the third screenshot (to somewhat close off that sight line and thus improve gameplay) Ver 2.2; - Curved roof above the second floor changed. Please download the updated version and leave feedback. For me the lag has been substantially reduced, however still present. Lag is still entirely resolved, when scoping in. If someone can identify the source of the lag for me that would be great. I can't figure it out. In playtesting it seems that newer slim Xboxes don't suffer quite as much. Also the lag seems not to get exponentially worse the more players are in the game anymore. Ver 3.0; - Fixed most of framerate lag 80% reduced. (I'm not certain how to fix the other 20%) - Some floors look cosmetically different however they are functionally identical. (Replacing pieces to fix the frame rate lag) - Both cover points that exist in the original now exist in my remake. (Was able to get extra inclines back to accomplish this.) Ver 3.2; - Framerate lag is very marginal now. - The added wall to the left of the open window on the third screenshot no longer exists. (I decided it was unnecessary) The cause of the majority of the framerate lag was due to the floor in the corridor that surrounds the center of the map was made of upside down station pieces. I've now changed them out for other pieces and such lag has been substantially resolved due to this. Please download and test yourselves and comment on your experience. Ver 3.4; - Map made compatible with Extraction. Try it out with Extraction. I've done something interesting with it. Original Thread: Link Bastion is a faithful remake of the Halo 3 map, Citadel. I felt this map didn't get much of a chance considering it was in the very last map pack for Halo 3, that came with Halo 3: ODST and then later on for everyone else. I decided to remake it as its one of my favourite Halo maps, and to give it new life with a new aesthetic. The map is compatible with all Slayer gametypes, Oddball, King of the Hill and Extraction. I've tried to make this as accurate as I can as well as keeping the aesthetic. Things that are different to the original; - Blue accents are now purple (goes with the gold better and is more promident) - Cover blocks and explosives are removed on the second floor (to make it seem larger, explosives can kill very easily in Halo 4 so they were removed.) - 4 initial spawns added for both Red and Blue teams (Halo 3's spawning system didn't incorporate initial spawns) - Hexagonal pieces used in corners of central room (since there is no triangle shaped flat block, I used these instead. Opens up more tactical options.) - The room in screenshot four has been enlarged slightly and the ramp near the center of the image has been moved a bit further in (to block off the sight line somewhat to improve gameplay) Weapons on map replacements; - Suppressor replaces Brute Spiker (seems similar in terms of fire rate and how it fires) - Concussion Rifle replaces Brute Shot (seems like the closest replacement) - Assault Rifle replaces SMG's (was going to go for the SAW but its a lot more powerful than dual wielded SMG's) - All other weapon spawns are the same Center Room: [mouseoverimage=http://i48.tinypic.com/2a8ov94.png]http://i50.tinypic.com/djm.png[/mouseoverimage] Blue Hall: [mouseoverimage=http://i49.tinypic.com/2hqxrw5.png]http://i47.tinypic.com/whzdyd.png[/mouseoverimage] Blue Arch: [mouseoverimage=http://i45.tinypic.com/25im7au.png]http://i45.tinypic.com/2pocyub.png[/mouseoverimage] Blue Courtyard: [mouseoverimage=http://i47.tinypic.com/9u42df.png]http://i46.tinypic.com/2zjb953.png[/mouseoverimage] Blue Balcony: [mouseoverimage=http://i46.tinypic.com/2ppdhcn.png]http://i46.tinypic.com/2z8nv4g.png[/mouseoverimage] Gold Backlot: [mouseoverimage=http://i50.tinypic.com/25k1no1.png]http://i47.tinypic.com/ru49ya.png[/mouseoverimage]