Author: DIEabolical Map Name: Basetrack Map Canvas: Sandbox Map Size: Large Player Count: 6-16 Supported Gametypes: Assault, Capture the Flag, Team Slayer __________________________________________________ Description:
The forging looks AWSOME! Though you should make a mini game were the hornets and banshees stay in a hill give 1 point every 2 seconds and the people have to shoot them. 5/5
this looks epic, but i am rediculously confused. could you add more description without that lightning background? its really hard to read. so what im guessing is that it is a 1 flag/bomb where the flying vehicles have to attack the base (which looks amazing btw) while being shot at by tanks and gausses while a tower does.... something? if so it looks very well done and should be alotta fun
It is a lot of fun! It is epic! Basically it is a one-bomb sky attack on the base that looks kinda like a racetrack. Tanks vs. Hornets, Banshees vs. Gauss, Snipers vs. Invaders w/ Beam Rifles-- You get it. The tower basically is a place to drop off the bomb guy to get launched, or after 3 min to get a laser to kill the aircraft. D- I think the map is a little overpowered, but EVEN. I am one of the more faint of heart who cannot handle betting blown up by tank shots or hornet missiles. As for the bases- both look stunning. I think the armory could be cut down a little, but again, everyone needs their stuff. It is basically- you get whatever land forces you want to take out the air forces. Great idea, great forging, and a hectic game- perfect length too. Longest possible game will run you 20 min, with 2 rounds of defending and attacking. I enjoyed this a lot, and I do not think anything like this to this scale has been done before. Fantastic!
From what I can tell, the design and execution of the map looks sound. Actually, I don't think the map is the issue: you need to work on your presentation. Like I said, this is a pretty nice map. But, when I came in and looked at those first two combo pictures, I found it really difficult to distinguish the individual images, not to mention get a feel for what the map was like. Forgenarb also brought up the point of the lightning background - creative, sure, but perhaps not the best idea: it does make things hard to read. That in mind, perhaps a more traditional presentation might've worked better here; a more run-of-the-mill presentation would serve to accent the map in a way that is already common in the forum, and therefore allows people to spend less time trying to figure stuff out, and more time being awed. -=Moxus=-
I do not understand... what is the game? Is it a Territory game, VIP, what? You didn't give any descpriction of the map and gametype. But what I can say is the that forging on the map looks excellent, very clean and neat so props for that.