Weapon, equipment and vehicles list: Rocket launcher: 1 (60s) Sniper rifle: 3 (variable) Energy sword: 2 (variable) Needler: 1 (30) Shotgun: 1 (30) Spartan laser: 1 (120) Sentinel beam: 1 (30) Brute shot: 1 (60) Missile pod: 2 (60) Assault riffle: 1 (30) Battle riffle: 6 (30) Turret: 3 (30) Frag granade: 15 (variable) Plasma granade: 9 (variable) Spike granade: 3 (variable) Active Camo: 1 (60) Custom powerup: 1 (10) Overshields: 1 (60) Bubble shield: 2 (60) Radar jammer: 1 (60) Power drain: 3 (variable) Hornet: 2 (120) Mongoose: 2 (30) Warthog: 1 (90) Warthog gauss: 1 (90) Ghost: 1 (30) Video: YouTube - Assault (working title) - Sandbox Forge (Halo3) Recommend: 1 Flag CTF Br's Download: http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=82270373 Enjoy Some pics ---> tomorrow
you need pictures up as soon as you post your map, it seems like you just reserved this thread for another time. the video could be better (e.g titles for specific parts unless completely obvious).Nno dl as there is nothing to show me the map from above and possible within. EDIT: 1st post wOoOoOoOo... now for the noob buiss over, you added the dl link after i posted so i've removed that part
I would also appreciate pictures. Because the video was i terrible quality, recorded on a camcorder infront of your TV. Use a capture card or film it in theatre and purchase it in minutes on the Bungie website. About the map. Fusion coils have to go. They are TOOO annoying. I am confused as to what the stuff in the crypt is for. It looks like an asymmetric map going fine but then you decided to add the crypt in as well.
dude, you can't have a sniper, sword, and a laser in one base. too many overpowering weapons. if you want to have them, spread 'em out.
looks good overall, maybe the is a little bit too much free space.thre are not enoug points where you can hide. or maybe you just delet some power weapons and add some walls or something. overall it looks good maybe you could interlock next time that it looks a little bit cleaner.
Personally, I love the barrel chuckers. Very inventive. The base looks incredible, very intricate and looks like it flows well. However, there are a couple of flaws that I see. As mentioned before there are a lot of power weapons for a relatively open map and they are too close together, I can't see a hornet lasting long with the laser up top. Not exactly sure what the building in the crypt is for? Finally, it seems like that the middle ground is extremely unbalanced with the huge base on one side and very small structures on the other. So some great ideas and forging but I don't think it would work well with competitive gameplay.