Back-Alley

Discussion in 'Halo 3 Competitive Maps' started by Phreakie, Apr 1, 2008.

  1. Phreakie

    Phreakie Ancient
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    real feedback? whats that supposed to mean? and pacific it took me about a day and a half or 36 hours exactly around there. and i replaced the overturned warthog with a truck now because it over powered the fights
     
  2. American10

    American10 Ancient
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    good job you could of made it a little neater and interlock it but i like your idea.
     
  3. Phreakie

    Phreakie Ancient
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    Actually if u do a forgethrough of the map there is no room to interlock it. Oh and on further comments about turning the boxes over, I didnt turn them on purpose so that the single box details look like little windows of a building.
     
  4. Kapura

    Kapura Ancient
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    Well, I checked out the map, and I like the concept really well, but the execution is a little fail. But not for too many reasons.

    1: I got out in about 30 seconds. I understand you tried to block this as best you could, but try using your teleporters to stabilize the crates on the upper level. Also, by grabbing a ranged weapon and getting up top, a person can camp the whole map down. Check out some of the recent featured maps, they tend to block things very well.

    2: Weapon placement. I spawned next to every grenade. The firebomb is way powerful, and all of these grenades turns this into more of a gren war than a gang war. Some of the other weapons should be tweaked too, such as one team starting 10 paces from the flamethrower -___-

    3: Spacing. I personally felt that the bases were too close for a good game. You camp both of the already criticized grenade banks and you have a wall of fire that nobody gets through.

    If you fix both of these problems, I look forward to seeing a newer version of the maps.
     
  5. Deefawlt

    Deefawlt Ancient
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    looks pretty cool i think Ill DL
     
  6. Phreakie

    Phreakie Ancient
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    Kapura, I have fixed these problems you cannot grenade jump out of the map anymore and i have replaced both grenade banks with equipment instead. I couldnt take apart the Stores and reassemble them farther away so i instead moved all the starting points back slightly. firebombs have not been taken away. Spike grenades have though and so has the flamethrower. I will re-update this post soon. I am a little busy right now forging another map. A little sneak peak, its called Inverse.
     
  7. Pacific State7

    Pacific State7 Ancient
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    I've downloaded the new update and tried it out. I think the old way was funner. The way it is now is great but I think i lean toward the older one more.
     
  8. Phreakie

    Phreakie Ancient
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    Hmm, thats a shame. Oh well. I think this makes it more of a competitive map now though. Becasue now, the map is more balanced along a team slayer game
     
  9. Pacific State7

    Pacific State7 Ancient
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    I guess you are right probably why its in the competitive section
     
  10. A Nasty Fresh

    A Nasty Fresh Ancient
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    Map looks really cool and fun. Cant wait dling
     
  11. Phreakie

    Phreakie Ancient
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    Thanks! I just played it with a couple of friends like 5mins ago 3vs3
     
  12. Aclopolipse

    Aclopolipse Ancient
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    nice map!1one
     
  13. Phreakie

    Phreakie Ancient
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    haha!! ty
     
  14. opothehippo

    opothehippo Ancient
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    Its a very creative idea, but foundry doesnt make it look too glorious. :/
     
  15. Phreakie

    Phreakie Ancient
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    yes I would totally make this map on last resort if it allowed the same forge items
     
  16. noodlecakegud

    noodlecakegud Ancient
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    Hmm this is pretty original actually. I havent seen a street map so far.
     
  17. Supergooseberry

    Supergooseberry Ancient
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    this reminds me of 7th avenue
     
  18. nullstar

    nullstar Ancient
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    isnt this just a remake/improvement of the other map Ghettoflag?
     
  19. Phreakie

    Phreakie Ancient
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    no. Actually this map came before ghetto flag. I think.
     

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