Azimuth

Discussion in 'Reach Competitive Maps' started by DeKnoZx, Jun 23, 2011.

  1. DeKnoZx

    DeKnoZx Ancient
    Senior Member

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    Azimuth
    This abandoned mining facility has no way out. 2-8 Players

    Download Link: http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=19448407&player=xZonKeD

    Description: Azimuth is an asymmetrical room based map heavily focused upon the aesthetic atmosphere surrounding it. Azimuth in its original design was heavily inspired by Halo 1's Rat's Race. Unsatisfied with the finished product i did a complete overhaul of the map creating new transitions, increasing its size, and attempting to make the map more balanced. The map has a total of 4 main areas; Red Base, Blue Base, Yellow, and Green. Within these areas are various levels and rooms which allows for flanking, set ups, and flow.

    Aesthetics: All the aesthetic structures arround the map are based off the idea of an abandoned mining facility. There is a "broken mine shaft" located at bottom green which actually acts as the lift taking you up to middle green. Blue Room acts as an "observation room" of the caves upon which the structure is created. Middle yellow as well as bottom green both have small observation windows which also show you the caves surround the structure. An aesthetic piece of major importance is located in the observation window in middle yellow, where there is actually an abandoned mining cart which has been stuck on its track due to the build up of rock.


    Weapons:
    • 2 - DMR's
    • 1 - Needle Rifle
    • 1 - Rocket Launcher
    • 1 - Shotgun
    • 4 - Frag Grenades
    • 4 - Plasma Grenades
    • 4 - Health Packs
    Respawn Times:
    • DMR's - 30 Seconds
    • Needle Rifle - 60 Seconds
    • Rocket Launcher - 180 Seconds
    • Shotgun - 120 Seconds
    • Frag Grenades - 30 Seconds
    • Plasma Grenades - 30 Seconds
    • Health Packs - 30 Seconds
    Testing: This map has yet to been tested and I am looking for people to test with. If you are interested either leave your gamertag or send me a friend request, my gamertag is xZonKeD.

    [​IMG]
    Blue Team Spawn (looking out)

    [​IMG]
    Red Team Spawn (looking out)

    [​IMG]
    Blue Room

    [​IMG]
    Blue ---> Bottom Green

    [​IMG]
    Bottom Green ---> Blue

    [​IMG]
    Bottom Green

    [​IMG]
    Middle Green

    [​IMG]
    Green Lift

    [​IMG]
    Middle Yellow

    [​IMG]
    Top Yellow
     
    #1 DeKnoZx, Jun 23, 2011
    Last edited: Jun 23, 2011
  2. Skisma

    Skisma Creative Force
    Senior Member

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    I wouldn't recommend releasing a map without having it tested first. Cause trust me, you will always have something you can improve on that you might not notice, but others will. The map looks great though, room based maps are definitely a favorite of mine. Really gives you that classic halo feel.
     
  3. DeKnoZx

    DeKnoZx Ancient
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    I tested the map before it was entirely redesigned. I have nobody on my friends list to test so since i was finally satisfied with the design i decided to post it in order to get some feedback for any changes.
     

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