Axis 2v2

Discussion in 'Halo 4 Archive' started by Urban Myth, Jul 3, 2013.

  1. Urban Myth

    Urban Myth Ancient
    Senior Member

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    Hello 4chubbers. I'm Urban aaaaand I have been kind of in the dark as of recent when it comes to posting maps, but I've been feeling really good about this map so I feel pretty good about posting it as a semi-finished product. I would love feedback and criticism.

    Now with that out of the way, let me introduce you to Axis, the first 2v2 CTF map I've made. Axis is an inverse-symmectric offers fast pace gameplay with smooth path ways and jumps to navigate easily. While CTF may offer some linear gameplay, it plays like an arena map with slayer and oddball respectively. I recommend 2v2 (obviously) but it can support 3v3 slayer if you like to break limits.

    Weapons:



    • [*=3]2 Snipers - 180 sec - 1 clip
      [*=3]Oversheild - 120 sec
      [*=3]2 BRs - 30
      [*=3]2 DMRs - 60
      [*=3]2 Concussion Riftles - 60 sec - 0 clips
      [*=3]2 Needlers - 60 sec - 2 clips
      [*=3]4 Stickies - 45 sec


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    Thanks for checking out the map, definetly try this with my CTF settings as well. G'day 4chub!​
     
    #1 Urban Myth, Jul 3, 2013
    Last edited by a moderator: Sep 8, 2013
  2. Audienceofone

    Audienceofone Forerunner
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    The recent updates are good improvements to this. The map is a generally good design and at least the last time I played, i had little to find issue with. Still, I hope you widened the back bases and adjusted some of those long lines of sight. Definitely some fast paced fun though, nice make, Urban.
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Looks quite interesting. I'll get this run in a testing lobby soon.
     
  4. fallen1egend

    fallen1egend Promethean

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    Love the look of this!! :) Great Job Buddy
     
  5. Teancum

    Teancum Forerunner

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    Some of the initial Forge spawns seem to still be there. In a FFA game we spawned outside the map.
     

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