Atrium

Discussion in 'Halo 3 Competitive Maps' started by mikeblair333, Dec 27, 2008.

  1. mikeblair333

    mikeblair333 Ancient
    Senior Member

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    by Mikepwnsnoobs

    Download Atrium

    Hey guys,

    I actually intended to post this map after the playtesting was done, but none of the guys in the testers guild who signed up showed up. Sux. If anyone wants to playtest, send a FR to GT: Mikepwnsnoobs.

    Now to the map...

    Atrium is an asymmetric team based map that (so i think) would play well for FFA King and stuff like that. Atrium is a purely original map centered around ground control and tactics. Key hold points are the shotgun spawn and the Rocket tower, being that they are the central markers of the map and overlook almost the enitre playing area. Now, if you do DL and play, please inform me of any problems. I don't know of anything like spawning issues/imbalances/etc. because I never got a chance to playtest. Once I do, I will update the map immediately and fix anything.

    So without further ado....


    PICS!!!!!!!

    The Attacker's base, the spawn is off to the right of it.
    [​IMG]

    The second base, off to the right of the Attacker's base and spawn.
    [​IMG]

    The defender's base
    [​IMG]

    The structure off to the left of the defender base, housing the 2nd sniper rifle
    [​IMG]

    The 'checkerboard' wall off to the side of the defender's base.
    [​IMG]

    The central wall deviding the attacker's and defender's base.
    [​IMG]

    Another view of the central wall, the rockets spawn on the high arch.
    [​IMG]

    The creator, shotgun in hand.
    [​IMG]

    So anyway, if you want to playtest, send me a friend request at GT: Mikepwnsnoobs. Enjoy the map, pointers/tips are always welcome, blah blah blah etcetera etcetera etcetera.



    ENJOY!!!!!!!!!!!
     
  2. ForgeGod117

    ForgeGod117 Ancient
    Senior Member

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    Nice looking map, It is perfect except for few minor flaws in geomerging and interlocking. In the fourth picture it appears that a grenade jump from the doors with the flashing lights to the tower thingy could alternatively break this map. That is conveniently the other thing i would like to point out, this is one of the best maps in terms of break-ability. Obviously it is unbreakable because you have geomerged everything and your wall is completely smooth and solid. It really comes down to a matter of nooks and crannies to hide in. but even then it is a very very hard grenade jump, if even possible, so it really doesn't matter. I could easily see this getting featured. This map has it all, a killer layout, much versatility, It looks like it has a large re-playability. But does game play exceed, I don't know, I will find out and get back to you with a review..... After the break!
     
  3. mikeblair333

    mikeblair333 Ancient
    Senior Member

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    Yeah, I tried to really put an emphesis on making the map completely unbreakable. It pissed me off if there was a way to get outside the map because my annoying custom friends would inevitably find it and exploit it. I at least want to make it as tough as possible so that I can kill them in the act.
     
  4. xpistolxwhipper

    xpistolxwhipper Ancient
    Senior Member

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    seems very open. Possibly add more structures in the open areas. Nice interlocking and geomerging though.
     

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