Assault game type

Discussion in 'Halo and Forge Discussion' started by Shpeilin, Jul 26, 2011.

  1. Shpeilin

    Shpeilin Forerunner

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    I'm making a neutral bomb assault map and I have two questions. Is there anything I should know about the spawn points that's different from slayer and how do configure the capture plates? Any help would be appreciated.
     
  2. MrGreenWithAGun

    MrGreenWithAGun Forerunner
    Senior Member

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    The spawning for objective game types should always enforce the rule that a team can never spawn near the enemy objective or goal locations - usually the base. To facilitate this enforcement, use the Respawn Zone (not weak or anti zones).

    The goal plate should have the game type label AS_GOAL, and the bomb spawn plate should have AS_BOMB game type label.

    You can support neutral assault, one bomb, and assault (two bomb, really).

    blue base:
    goal plate: AS_GOAL, SYMMETRICAL
    bomb spawn plate: AS_BOMB, BOTH

    red base:
    goal plate: AS_GOAL, BOTH
    bomb spawn plate: AS_BOMB, SYMMETRICAL

    center bomb spawn plate (neutral team assigned!): AS_BOMB, SYMMETRICAL

    The game script will use the correct plates. For example, in neutral assault, it will spawn a neutral bomb in the center bomb spawn plate, not at either team bomb spawn plate. For one bomb, the bomb will only spawn at the blue bomb spawn plate (and when red team's turn to be offense, they will switch to the blue team's side of the map).

    Setting a plate to SYMMETRICAL will make the plate not appear on the map for one bomb (an asymmetrical game).
     
    #2 MrGreenWithAGun, Jul 26, 2011
    Last edited: Jul 26, 2011

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