Assassin's Creed: Acre Assassin's Creed is the ultimate in stealth-based gameplay, and with this map and gametype, I am trying to bring that same experience to Halo: Reach. I've Been playing this map in customs with friends since December, but recently I've seen numerous maps with a very similar concept, and almost the exact same gameplay. So, I decided to put this one up on Forge Hub before it got lost in the sea of rehashes, and rip-offs. Gameplay: Link to Gametype So, in the beginning of the round there is one human (Assassin), and the rest of the players are infected (Guards). The Assassin is able to able to out maneuver the Guards by being able to jump higher, and run faster. This allows him to access rooftops, that were specifically created for a fluid freerunning experience. The Assassin is also equipped with sprint and and active camo. The Assassin spawns with a sword, but is only able to kill people through assassination. The Guards are armed with shotguns, so anytime the Assassin goes into close quarters it is a very high risk for him. Map: Link to Map This map was custom built with this gametype in mind, it features mostly curved edges to prevent camping. It was designed aesthetically with the Assassin's Creed series in mind. Overview of the City (The tall tower in the center is where the Assassin spawns) Market District Temple District One of the many alleyways Another shot of the Temple district Shops in the temple district More Shops Close up of Market District
Not a fan of the pre-fab buildings, and you could of had made more explore able structures, but decent overall. I made something like Assassins creed to. Although the assassins should be able to kill guards normally too.