Legendary DLC Askar District

Discussion in 'Halo 3 Casual Maps' started by Katanga, Sep 8, 2009.

  1. Katanga

    Katanga Ancient
    Senior Member

    Messages:
    1,090
    Likes Received:
    91
    [​IMG]
    Welcome, weary travellers, to Askar District. You will have to pardon the ruined housing estate, but we require the site to be old and outside the range of habitable areas.
    Supports Slayer FFA (BR Starts recommended)


    The story:
    Askar District was once a housing estate, but when a gas leak forced the occupants to move out, the site was left alone. It became a ghost town for many years.

    But recently, a company has sanctioned the area off, blocking all gas leaks and setting up new structures in order to conduct research on potentially hazardous technology.

    Building Process:
    Initally, progress was slow. But, thanks to a breakthrough in moving parts through geometry, the construciton sped up tenfold. Some areas were split, some areas had entire walkways added to reach areas for test.

    Images:
    Before the OLN Merging was discovered for all immovable objects:
    http://www.forgehub.com/forum/halo-forge-discussion/86155-district-ka-working-title.html

    After the construction had finished, and tests began:
    "Yellow" is a renewable energy source based on solar energy (from the panels above) which heals spartans. Currently, it is offline.
    [​IMG]

    This room's collasped roof was deemed a safety hazard, so it was quickly boarded up and replaced with an Active Camoflague generator.
    [​IMG]

    However, the generator is making one piece of wood act very erractically. Like a Poltergeist, it vanishes when looked at in certain areas and at certain angles, which has earned it the title "Ghost Wall".
    [​IMG]
    Br's leaning against....nothing?!

    The area opposite the "Ghost Wall" corridor was split into 2 during construction to allow for storage. One side is currently testing sheild door technology.
    [​IMG]
    The lower parts still connect, but the upper rooms are very much seperate.
    [​IMG]

    An outpost was built near "Ghost Wall" to extract minerals, which are used to create an operational substitute to Oversheilds:
    [​IMG]

    Naturally, defences were put around the area. This turret area overlooks a small seciton of the district. A broken path has also been repaired here.
    [​IMG]

    A new bridge was also built to allow quick access to the top levels.
    [​IMG]

    When the tests were almost underway, this bridge system was made to reach the area opposite, but was never taken down.
    [​IMG]

    A Shelter.
    [​IMG]

    This map was great fun, as all the merges were relatively easy with the new trick, but still worked a charm!



     
    #1 Katanga, Sep 8, 2009
    Last edited: Sep 8, 2009
  2. Arbacca

    Arbacca Ancient
    Senior Member

    Messages:
    201
    Likes Received:
    0
    Absolutely perfect, the merging is flawless (wonder why), all that needs to be tested is gameplay. Am downloading.
    I think people would prefer to keep it on the low, because if a bunch of high-pitched fat 12 year olds find out about it, then forging is ruined. No more effort and a lot of originality is lost in maps.
    I'll leave you to find it on your own.
     
  3. Kalriq

    Kalriq Ancient
    Senior Member

    Messages:
    141
    Likes Received:
    0
    Beautiful merging,
    I must find a way to get my skill up to that standard!
    I probably won't dl as I've nearly reached my limit,
    If an infection mode pops up a my just be drawn into this further.
    -K-
     

Share This Page