Ascetic

Discussion in 'WIP - Works In Progress' started by Call Me Power, Feb 27, 2013.

  1. Call Me Power

    Call Me Power Ancient
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    Ascetic

    Created by: Call Me Power​


    Map Description
    This is a symmetrical map inspired by cathedrals. The structures are simple yet ornate, have vaulted ceilings and there are four main areas: red base, blue base, purple base (“The Chapel”) and green base (“The Cathedral”). It can handle up to 16 players, but 4v4 is probably best since it’s a relatively small map. It supports all gametypes, and multiteam gametypes allow for up to four teams. (I'll have better pics for the final posting after the map is tested since the file share stuff just got up and running)

    Here’s a red guy firing from red base across the map. The warp at the bottom right takes you to the steeple of the respective base. A sniper rifle spawns at the bottom of each base (180 second respawn time).
    [​IMG]



    This is the Cathedral (the pic is a little warped on the left). The ground level gives access from red to blue base and a rocket launcher initially spawns here (no respawn). The top of the Cathedral is where green team (team 4) spawns, but can also be used by anyone to go across the map. The only way to get down from the top is to jump, so a trait zone has been applied to the entire level to make 0% fall damage.
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    This is a side view of green base, with a mancannon at the bottom to take you to the top.
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    This is the entrance to the Chapel (purple base).
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    Here’s the inside of purple base. Yellow team (team 3) spawns here in multiteam gametypes. A sword initially spawns in here too (no respawn). The light at the back is a little overpowering in this pic due to the poor camera quality, but it looks good in game.
    [​IMG]



    Here’s from the back looking out.
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    Action Shots!

    CTF is designed for red base vs blue base, but you can also do purple base (team 3) vs green base (team 4). Yellow team is taking green team’s flag here. 2v2v2v2 CTF would also probably fun on this map, though I haven’t tried it yet.
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    Here’s a guy holding a hill in the lower Cathedral.
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    This map supports Dominion, which is different in that it’s on a small map. There are no vehicles, the number of resupply points are reduced (to stop power weapon flooding on the map) and the bases to hold are red, blue and purple. In the pic below, you can see that capturing red or blue base gets you a turret in the steeple and on the side of the Cathedral. Also, you’ll notice in the background another red shield. This is the back entrance to purple base via warp, which was captured by the red team in this pic.
    [​IMG]



    Here’s the back section with the warp going to purple base. There’s an Extraction point, Oddball spawn and Hill back here in those respective gametypes.
    [​IMG]



    Fighting Floodz in the Chapel.
    [​IMG]



    So, I really hope you try out this map! I don’t have anyone to test it with, which is why I’m posting it here as a Map Preview first, but from using an extra controller logged in as a guest I went through and all the gametypes are fully functional. I also killed the guest over and over and spawning seems to be working correctly for each gametype. If you want to test it out and give some feedback then I would really appreciate it!

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    Edited by merge:


    Anyone? Bueller?...Bueller?

    Just trying to get a little feedback before Friday if possible :)
     
    #1 Call Me Power, Feb 27, 2013
    Last edited: Feb 27, 2013

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