Sandbox Artisan

Discussion in 'Halo 3 Competitive Maps' started by a sharp corner, May 16, 2009.

  1. a sharp corner

    a sharp corner Ancient
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    [​IMG]

    Stones mark the path to victory, but what grants can deny it to you the same.
    This is my first post so sorry for not knowing how to do stuff. this map is mainly team game types, especially slayer, swat, c.t.f, land grab, and assault.
    The map DOES use merging a lot and is set up for all game types except for infection. i would have more but i topped out the item limit. The key concept to this map is to give the players multiple ways to get across the map




    GAME TYPES SUITABLE --- Slayer,
    swat,
    capture the flag,
    land grab,
    assault,
    1 flag,
    neutral assault.

    WEAPONS ----
    4br
    2 assault
    4 spikers,
    4 s.m.g,
    4plasma rifle,
    2 plasma pistols,
    2 snipers,
    1 rocket,
    2 carbines,

    EQUIPMENT-----
    8 frags
    6 plasma
    4 spike,
    1 powerdrain
    1 regenerator,
    2 bubbleshields.




    made by; a sharp corner & meatshield95

    OVERVIEW
    [​IMG]

    red base pictures

    [​IMG]
    sniper tower

    [​IMG]

    red teleporter ( merged in wall)
    [​IMG]

    red base again
    [​IMG]

    Blue Base pictures
    [​IMG]

    sniper tower

    [​IMG]

    blue teleporter ( in wall)

    [​IMG]

    blue again

    [​IMG]

    RANDOM FIGHT SCENE



    [​IMG]


    DOWNLOAD HERE



    PLEASE COMMENT & RATE
     
    #1 a sharp corner, May 16, 2009
    Last edited: May 16, 2009
  2. TFx KiLl3r

    TFx KiLl3r Ancient
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    hey, good to see a first post, umm it looks ok but it does not really appeal to me. It looks well made and fairly neat. I would suggest putting in a weapons and equipment list and what gametypes it is set up for and so on.
     
  3. DFS Faust

    DFS Faust Ancient
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    Looks pretty interesting I like the teleporters merged into the wall.
    thats a nice touch. if you need more budget start from the original sandbox canvas place a teleporter in the middle of the main level of sand box then place one in the sky bubble and you can drag all the items up there you need try not to delete any till you need more budget. this will definetly give you more budget.
    hopefully a v2.
     
  4. a sharp corner

    a sharp corner Ancient
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    yeah sorry for no weapons list when i got to uploading i forgot what weapons were there, i will edit my post, and btw the pictures are taken in swat so no guns are placed, but there are a good many, please give it a chance though by downloading beacuse i couldn't get good pictures to show the details
     
  5. redeyesmaster

    redeyesmaster Ancient
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    wow this is nice looking it kinda reminds me of lock out and black out but not that much this is a really nice map but i think that the lights should be on the out side it is a bit less asthetic but it is a lot cooler looking with the light its self.
     
  6. a sharp corner

    a sharp corner Ancient
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    thank you and i did that but ran out anyway. something to do with the infinite money canvas i guess
     
  7. a sharp corner

    a sharp corner Ancient
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    i thought about that but i wanted a little less light.
     
  8. sourdauer

    sourdauer Ancient
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    looks good. from the layout it seems like this map would play a lot like narrows, with a back and forth kinda feel. that being said, i think you should add multiple layers to this, or a way for teams to get behind their opponents, like the man-cannons do for narrows. as it is right now, this map is more of a conquest map than a slayer map. interlockz look 1337 btw.
     
  9. a sharp corner

    a sharp corner Ancient
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    believe me there are a lot of hidden ways to get to the other side
     
  10. a sharp corner

    a sharp corner Ancient
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    please rate the map and/or download
     
    #10 a sharp corner, May 16, 2009
    Last edited: May 16, 2009
  11. a sharp corner

    a sharp corner Ancient
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    thank you. I tried to make as smooth of a map as i could
     
  12. TFx KiLl3r

    TFx KiLl3r Ancient
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    I have given your map a chance and it has definitely delivered, I played 2v2 and was absoloutely stunning, great gameplay and as seen for myself extremely well made thats a 5/5 for me well done!
     
  13. Duckyz

    Duckyz Ancient
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    if you need a budget glitch map for this use mine (down in my sig(i read somone saying you needed more money))

    as for the map its pretty good and nice little touches like the teleporter

    4/5 on looks and ill change on gameplay

    if it changes that is, oh and dl

    EDIT: it wasnt a budget you needed but a onl canvas
     
    #13 Duckyz, May 16, 2009
    Last edited: May 16, 2009
  14. Shlbamobinladen

    Shlbamobinladen Ancient
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    The layout is unique in the fact that... i dont know it just flows good especially on two flag. I would however suggest a gaurd rails for people like me falling off every where but you are probably out of resorces.
     
  15. a sharp corner

    a sharp corner Ancient
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    i will see what i can do about guard rails but s it is im out of objects to place
     
  16. II ELITE II

    II ELITE II Ancient
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    This is a really nice design and I love the use of different levels throughout the map. I like the use of teleporters as they should add an interesting twist to the gameplay. A 4.5/5 and a dl from me.

    ELITE
     

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