ArkAngel

Discussion in 'Halo and Forge Discussion' started by cory21, Nov 15, 2010.

  1. cory21

    cory21 Ancient
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    ArkAngel (Update: Ready for testing)

    Just last night I finished the map along with CTF and Slayer, and got a few games on it. I'm hoping to start testing today-Sunday.

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    1st Preview in the spoiler.
    ArkAngel is the reimagination of my Halo 3 map, Culmination (hopefully you know what I'm talking about :S ). I took a lot of your guys feedback and tried to redesign the map around those ideas. Some of the main changes are moving the bases closer to inner part of the map, and trying to spread the spawns around the map rather than having two main spawn areas like in Culmination. The last main change I made is attempting to bring a higher verticle level to play on, since jetpacks are a new part of Reach's sandbox.

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    Overview of the map so far.

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    Behind the Blue base. Yes, thats a Rocket Warthog

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    The central Vehicle hallway. Just imagine what happens when you put a Rocket warthog and a Revenant at each end.

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    View of the Spartan Laser in the middle.

     
    #1 cory21, Nov 15, 2010
    Last edited: Nov 26, 2010
  2. Nutduster

    Nutduster TCOJ
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    Kind of neat and different-looking from these screenshots. So many maps built in the canyon just look like a few simple structures plopped here and there - this is really distinctive though.
     
  3. cory21

    cory21 Ancient
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    I actually designed the map before Reach was actually released, so that's one of the reasons it wasn't really designed with the gulch's geometry in mind. I had to make a few minor modifications to the map to accommodate for the odd terrain that is Forge World.

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    Edited by merge:


    Updated Preview with newer pictures.
     
    #3 cory21, Nov 26, 2010
    Last edited: Nov 26, 2010

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