This is my first ever submission of a map, so I'm hoping it goes well.. THE MAP LINK Description Abandoned warehouses like these are perfect for Spartan training exercises. 2 - 10 players Meet arena. A small, symmetrical map based on a principle of non stop combat. I took extra care in creating this map; making sure every wall was placed perfectly, every spawn has at least two points of cover and a view of the map, and every weapon was accessible by any team. With a leftover budget of 0$ I fit all that I could into the map, without making it crowded or feeling too confined. I actually got through making this map once, fully completed, and just scrapping the whole thing. I redid it from the gound up and I'm extremely happy about the way it turned out. A great amount of attention to detail was put into this map, from the distinguishing of the bases with cones and barrels, to the scenery outside the map. I did it all on my own, and with a lot of pride. I don't believe maps should be a bunch of boxes put together, I believe they should have a setting, and almost tell a story. This map should actually make you feel as if you were fighting in an abandoned warehouse. I really just wanted to make a map where any one person can see just about half the map from any point. Except for the tunnels, I've accomplished this. It was a lot of fun playing with my friends from XBL, and I hope you like it too. Layout This map consists of two symmetrical bases (A and B), overlooking a central battlefield. In the middle is a structure with a shield wall on it, effectivly splitting the map, and balancing it out. There are walkways around the edges, connected to the bases and to the middle structure, also. On the lower level, around the edge of the map is a square tunnel system. Weapon placements are symmetrical for each side. Gametypes Any and all gametypes are supported on this map. I recommend turning off motion tracker, and making the objective carrier slower. THE SCREENSHOTS An overview of the map. The tunnels running in a track around the bottom of the bases. An overview of B base. The sword spawn, above the shield door, so both teams have a chance to get it. A battle before a base. Rockets vs. Bruteshot. A faceoff near the sword spawn. And last but not least, a link to the map. I'm holding off on publishing it to Bungie untill I get everything worked out, so it's on my fileshare. It's the only thing on there, though. LINK
Re: Arena - Well Rounded, Balanced Map This looks interesting at the least... Not exactly sure what to say about it except that someone followed the post guide lines.
Re: Arena - Well Rounded, Balanced Map Hah, yeah, it doesn't look very original. It looks GREAT, don't get me wrong. You took an old concept, but you perfected it. Great job. Also, your post makes my heart smile, so good job there, too! =)
Re: Arena - Well Rounded, Balanced Map Thanks guys. I just wanted to get something out there to get started. I've got some other map ideas, and I'll see what I can do with those. What would you guys reccommend starting off with. Completely minigame-ish concepts, or more combat/objective maps.
Re: Arena - Well Rounded, Balanced Map I would suggest being brilliant. Hah, no really, don't go for anything already done. Create a new genre. Be yourself, plus some. Take what you've got and give it to other people, because you've most likely got something that no one else could ever dream up. I know I sound like Public Television or something, but it's also remarkably true. What you bring to the Anvil no one else can mold, so try to be completely original. You'd be surprised by how well it turns out. Just start Forging and do your best to NOT draw from others' maps. =D