Archive of Test Night Recaps

Discussion in 'Halo and Forge Discussion' started by Nutduster, Jan 16, 2013.

?

Can you (sometimes) play on Saturdays around 11 AM or 12 noon?

  1. Yes, that time could work for me.

    58.3%
  2. No, I am never available at that time.

    0 vote(s)
    0.0%
  3. Pizza rolls.

    41.7%
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  1. Fenix Hulk

    Fenix Hulk Ancient
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    <---- This guy.
     
  2. leegeorgeton

    leegeorgeton Forerunner
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    Can I have either slots 5 & 6 or 11 & 12. I may be about an hour late.
     
  3. Nutduster

    Nutduster TCOJ
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    I'll put you in the 11 & 12 then. Hopefully we will have space for you at that time - thanks for the heads up.
     
  4. Juanez Sanchez

    Juanez Sanchez Ancient
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    Please gimme two, i did try to ask for 5 and 6 in the last recap thread but 3and4 is also cool :)
     
  5. Nutduster

    Nutduster TCOJ
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    You'll go last and you'll like it!
     
  6. Juanez Sanchez

    Juanez Sanchez Ancient
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    Thankyou. Last didn't work out so great for me on tuesday! :-C
     
  7. GetRdy2Fall

    GetRdy2Fall Forerunner

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    Sign me up! Please
     
  8. leegeorgeton

    leegeorgeton Forerunner
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    I'll make it on time, now that I think about it. Can I have 5 & 6?
     
    #208 leegeorgeton, Feb 1, 2013
    Last edited: Feb 1, 2013
  9. Nutduster

    Nutduster TCOJ
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    Indeed.

    Hey GetRdy, change your gamertag in your profile, dude. Every single week I write down GetRdy2Fall and then spend three minutes combing through my old man brain to remember that you changed your tag. The lesson, as always: I am forgetful.
     
    #209 Nutduster, Feb 1, 2013
    Last edited: Feb 1, 2013
  10. unrivaled20

    unrivaled20 Promethean

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    me however i am not having a very good start to the weekend and might not be on forgehub this weekend
     
  11. CyborgAnthro

    CyborgAnthro Forerunner

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    Ooh, oh, sign me up. So much to test, so few slots!
     
  12. Juanez Sanchez

    Juanez Sanchez Ancient
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    Well then its a good thing the lobby is on tuesday and not this weekend then :p
     
  13. Sup3rNo7a

    Sup3rNo7a Promethean

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    I'll take a reserve slot again.
     
  14. Sinogard

    Sinogard Ancient
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    I really wish I could... I really do. I would love to get some action shots on my maps before I release them that weekend but alas Life will not allow me that honor... If you want to see them and perhaps use them let me know I'll be glad to offer early access for this.
     
  15. Juanez Sanchez

    Juanez Sanchez Ancient
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    Here is a question- what settings will be best for One Flag on my map? I am currently going to run 2 six minute rounds of 5 caps. Each team gets a round and after the twelve minutes the most caps is the winner. Flag return time 15 secs, reset 35 secs. This is all based on speculation though, i have no idea if people will struggle to capture or defend.
     
  16. MockKnizzle008

    MockKnizzle008 Ancient
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    Pardon my interjection, but what kind of silliness is that? Multiple caps per round in One-flag?
     
  17. Fenix Hulk

    Fenix Hulk Ancient
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    ...what's wrong with that?
     
  18. Juanez Sanchez

    Juanez Sanchez Ancient
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    Yeah, I just thought i would try something different as its not a massive map . Didnt realise anyone would be offended.
     
  19. Fenix Hulk

    Fenix Hulk Ancient
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    I actually find your way more understandable and natural. I think it's more crazy to have 2 rounds for each team to cap the flag once like in Halo 3.
     
  20. Nutduster

    Nutduster TCOJ
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    The classic approach is fun as a life-or-death struggle kind of thing, but it only works if the map is large and it's legitimately hard to cap a flag. The perfect old-school 1-flag map should usually have games that result in a score of 1-0 or 2-1 more often as they do 2-2. The problem is, that kind of map is very hard to make in forge - very hard to make, period, because striking that perfect balance is so difficult. I think I got there with Terrorium but that was ultimately the result of testing and tweaking the map, what, 15 times or something? And nearly every test was 1-flag?

    So I fully support trying something else. A map where capping is quick and relatively easy, and you're going for volume rather than just one cap, sounds interesting. Unconventional, but interesting.
     
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