Arboretum A symmetrical Slayer and objective map designed to have the feel of a room-based map, whilst being open and full of light. CENTRE Damage boost spawns here at two minutes. RED BASE BLUE BASE TOP GOLD Behind Gold, the Railgun spawns at... something GREEN HALLWAY Sniper spawns below the ramp leading to the front of the Greenhallway. This map has had lots of playtesting so I would say that it is nearing completion. My fine buddies at the TCOJ testing lobbies have thrashed each other up and down this sucker and they seem to enjoy it well enough. thanks for reading.
He made a great feature of your map, and it is certainly well deserved. This map is cleanly forged, you used awesome aesthetic's and I think every aesthetic featured in the map is new and creative. Like Robius said, you have used some pieces you don't necessarily always see on competitive maps, and that is one of the things I like especially. Great job on this, nicely done.
This map is always a blast to play, CTF is my favorite and Slayer is well balanced too. Looking forward to the full release.
Nice video from Online Knights, and well deserved. I need to get into TCOJ next Tuesday and play this with you. 3 person laggy Gun Game was great and all, but I feel like a 4v4 or 5v5 here would just be all of the knees if they came from bees. I'd also like to note that I really like your aesthetic touches. Its tough to make a map this large look good, but you have a few little areas that are just fantastic, namely the pillar and the yellow lift. I'm not a fan of the bunker pieces, but other than that personal dislike, I am liking what I'm seeing.
That Gun Game match was hilarious. But yeah, I remember playing this as 4v4 a while back in its final form (I think). I loved the long sight lines from the sniper spawn and the cat'n'mouse nature of the centre. Two really cool aspects of the map.
Thanks all, you are too kind! The finished version isn't really that different to the one Online Knights played- just a few touches here and there. I reckon I will be posting the thing soon.
Played Tuesday Night 7/16/13 at TCOJ Testing Lobby. The CTF game we played flowed great, It's very easy just to say "Im bringing the flag back through yellow" and even someone that is unfamiliar with the map can quickly come and help protect you. Also, I find that I can flank and cut off the opponents flag carrier before they get back to thier base, which is key to good CTF design. Nice work Sanchez!
Playtested in TCOJ Tuesday Night Testing Lobby on 7/30/13 We played Extraction on this last night, the game we well balanced. I thought that the ‘hills’ or whatever they call them in extraction were located great, I enjoyed fighting for control over them. Spawns and Weapons kept the game close and provided edge of your seat action, map seems to get better the more you play on it.
Thanks, Clay. The map is just about finished I suppose, I really enjoyed the game last night and thats maybe my favourite gametype on here too.
The Extraction game we had here was very intense. Granted we had very balanced teams but the map was also quite balanced. I had a lot of fun playing in this map. I just wish I could join TCOJ again.
Extraction again last night, and it was much fun. On the final (or maybe second-to-last) extraction point, it ended up in the air and was not reachable from the ground. It took me a minute to figure out I had to jump on the block to convert it, by which time I was dead. I don't play extraction much, and I don't know if it was supposed to be that way.
Played extraction on this map on Tuesday nigh,t and for me, it was the best map of the night. It's well balanced, there's plenty of cover and the map is excellently made. Perfect map in my mind.
I like the few small tweaks you made. They are all minor but I think they all help polish an already highly competitive and very fun map.