Apollo is another 2v2 map that I am working on. A Sniper, Saw and Jet pack lay horizontally across the centre of the map. The centre is the area with most elevation, giving the best sight lines. But to combat this it is very open and players must sacrifice this height advantage to get access to the weapons. I am hoping this will create some dynamic gameplay and play specifically well with King.
I like the look of this as well. One thought is that the upside down ramp used to make that building stick out looks like it would IRL be structurally unsound, though. Maybe try some tall yet thin block pieces to make it look to be supported by theM? that would provide another option for avoiding gunfire for someone stuck down there too.
I would say something like that would actually be pretty structurally sound and the middle area would be too congested if a pillar was added anyway. Thanks for looking