Apollo-Flag was inspired by Grifball. Everyone has low gravity, no armor abilities, a golf club, and an energy sword. Eight ledges on the walls hold flags that can be used to earn points for your team. 3 flags will spawn per time period, and a round ends after 5 of those flags have been captured. infinite time periods will be in a round as long as neither team gets 5 flags or more. There are 3 rounds in all. The flags can be stolen from your base. Here are some pictures of the arena: Download the Apollo-Dome Download the Apollo-Flag Gametype
Okay, before anyone comments about how I didn't put kill boundaries on the map, I did it for a reason. If you were to jump up on the ledges above one of the two bases and there was a kill boundary, you'd drop the flag, because you can't have a flag outside of the boundary, and it would be hard to get it down because of the fact that you couldn't pick it up even if it was a soft kill boundary.
Dude, its kind of necessary to post a comment about it. You are either trying to raise your post count, bump thread, or to inform everybody that your map is breakable. What you should do is edit your thread, put what you said there. Also, update it if it has problems. Now to the map. Idea to me is kind of strange to me. Its like grifball with out explosions and has more then one objective. Aesthetics of the map are good for simple based maps. You didn't overdue it, nor didn't put enough. So yes, you put the right amount of aesthetics needed. The game is fun and all, but there should be more originality in it. 7.9/10