I'm desperately trying and failing to make 1 object out of a 2 object group be the parent object that the other one rotates around with a rotating script. The problem is that every time I manage to get the correct object to be parent, the other object magically becomes parent. Switching the parent in the object properties doesn't do anything either. I've tried with and without welding. Now I can't get the object I want to be parent at all. Are there any work arounds for this?
I know particular objects have issues conforming to rotational stuff, especially if you have a large quantity of objects / several huge objects stuck together, but it's odd that a 2-object group is having those issues. Generally what I'll do if I'm scripting something that needs to rotate that absolutely has to be a group, I'll use a third phantom object (chroma, invisible blocker, script brain etc) to serve as the center-of-gravity for the group and have it rotate off of that point.
Yeah I think they rotate around the collected center of mass. Sort of. Not sure what differences the parent object makes. Ugh.