Any Forgeworld traps yet?

Discussion in 'Halo and Forge Discussion' started by Atik, Sep 19, 2010.

  1. Atik

    Atik Ancient
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    Okay, so back in H3, a favorite passtime of my friends and I were the many forms of Fat Kid. I have already made a re-imagining of our gametype and I want to get to work on some maps.

    One I'm working on was a large room with hallways leading up to higher balconies. The Fatty would climb them and the humans would wear him down as he slowly made it up.

    But I also want to work on the classic "Run from the fat Kid" maps where you had to smash your way through barriers and avoid annoying dumpster traps and such. I always loved the suspense of those; fight the Fatty and the Enviorment at the same time.

    But I can't find anything to make a trap with. There is hardly anything movable on Forge World to use.
     
  2. Monolith

    Monolith Ancient
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    Vehicles? .... Here's an idea: Put multiple teleporters in a row, then have 1 lead you to the next arena.. and have the others lead you back a little ways. So you have to choose to see which one will work.

    Um... have a mini-jumping course?

    That's all I can think of. Good luck man
     
  3. TheForeverAirman

    TheForeverAirman Forerunner

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    I'm pretty sure everything is moveable. Just change phased to (I think) normal.
     
  4. Rifte

    Rifte Ancient
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    If you change it to normal settings I think movable objects will act as they do in Halo 3. They're movable until they're still and become immovable.
     
  5. TheUnseenForce

    TheUnseenForce Forerunner
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    Traps...

    Using the instant kill zones (In the spawning category) could help to make traps.
    Ex. A grav lift placed on a crate could launch you into a kill zone if you move the crate.
     

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