Anomaly

Discussion in 'Halo 4 Archive' started by Bazl 97, May 6, 2013.

  1. Bazl 97

    Bazl 97 Promethean

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    Anomaly
    Anomaly is a competitive arena map designed for 2-8 players slayer matches. It is completely symmetrical and built with competition (tournaments, scrims) in mind. Anomaly is also designed around FFA matches.

    Images

    1 - Thumbnail:
    [​IMG]
    2 - Plan view:
    [​IMG]
    3 - Side view:
    [​IMG]
    4 - Closed street:
    [​IMG]
    5 - Top Blue:
    [​IMG]
    6 - Bottom mid:
    [​IMG]
    7 - Blue lifts:
    [​IMG]
    8 - Holding OS is key:
    [​IMG]

    Weapons
    1x Overshield
    4x BR
    4x DMR
    2x Plasma pistol
    2x Frag grenades
    2x Plasma grenades
     
    #1 Bazl 97, May 6, 2013
    Last edited by a moderator: Jun 27, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    It's better if the screenshots are shown with the post. Not just links.
     
  3. Bazl 97

    Bazl 97 Promethean

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    I'm sure not too much of your time was spent clicking on the links. Nonetheless, I'll bare your advice in mind. Any impressions on the actual map?
     
  4. SilentA98

    SilentA98 Promethean
    Senior Member

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    Fairly certain it's in Forgehubs rules that you have to have screenshots directly on the post, and not just links. I could be wrong though (and given forgehubs "no forum vigilantes" policy, I probably shouldn't even be pointing this out.)
    As for the map itself, it's a hamster tube map (meaning, it's impact corridor pieces.) Those are generally frowned upon as the gameplay they bring often offers no variety and engagements get stale. Having not played the map, I can't comment on how it plays, just keep in mind that hamster tubes are generally avoided.
    Other than that, I'll give feedback once I DL and run through the map. That may be today, if my internet will let me sign into live, or it may be two weeks from now. It all depends on how my xbox is feeling and how my internet is connecting.
     
  5. Bazl 97

    Bazl 97 Promethean

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    As a new member of forgehub, I was unaware of this rule, however the problem has now been resolved.
    Regarding your comment about 'hamster tube' maps, I agree that when they are built to a sub-standard level, corridor-based maps can feel too linear, but this is not always the case. Take for example SaLoT's acclaimed Station 9 map, which is used in competitive Halo tournaments. (no I'm not comparing this map to S9, I'm just citing an example).
    Thanks for bothering to reply and I will be happy to take on board any feedback you have for me :)
     

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