Sandbox Annulated

Discussion in 'Halo 3 Competitive Maps' started by schleb, Aug 14, 2009.

  1. schleb

    schleb Ancient
    Senior Member

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    [​IMG]

    Hey forgers this is my new map called "ANNULATED"

    definition - An-yuh-leyt-ed
    -adjective-
    1. Form of ringlike segments
    2. Having rings or ringlike bands

    DOWNLOAD ANNULATED


    DESCRIPTION This is a mid-sized map. 2v2, 3v3, and 4v4 (<--maybe) This map is designed for players to have both close range and long range abilities. The overall idea or set-up of this map is a PLUS SIGN (+) with access to all points. I originally wanted this map to be a lot bigger, but burned my object limit quickly on the floor....damn. This is a great map for 1-2flag, KOTH, Oddball/Skyball, 1-2BOMB, and slayer. All game types play very well, but i believe 1 Flag and KOTH are best.

    WEAPONS
    BRs.....................4.......................30seconds
    SNIPE..................1.......................120seconds
    SHOTGUN.............1.......................60seconds
    SPIKER.................2.......................30seconds
    SMG.....................2.......................30seconds

    EQUITMENT
    FRAGS..................5.......................10seconds
    PLASMAS..............3.......................10seconds
    BUBBLE................1.......................60seconds
    REGEN..................1.......................60seconds
    OVERSHIELD.........1.......................120seconds
    INVIS...................1........................120seconds

    *The spikers/smg are placed on the lower ramps goin up to regen to help for campers hiding at the top. Also to identify call outs of what ramp some one is on
    *Snipe works very well sitting on the outside ledges looking in

    PICTURES!
    [​IMG]

    [​IMG]

    ABOVE: Top center. *The walkway to the left of the fusion coil is how to get to regen/flag ramp. LEFT of that is the SNIPE basment
    [​IMG]

    ABOVE: Red/Blue side are the same. Where the BR is at is BLUEDOOR....thats also where you spawn in SLAYER [​IMG]

    ABOVE: Sniper Basement. Take that tele to and from the Tele-deck [​IMG]

    ABOVE: This is where DEFENDERS SPAWN in FLAG/BOMB [​IMG] [​IMG] [​IMG]

    CALL-OUTS
    "Teledeck"
    "Red/blue Corner"
    "Red/blue Doors"
    "Red/blue Tubes"
    "Courtyard"
    "Back Hall" (hall without shield door)
    "Red/Blue ramps" (SMG or Spiker Ramp)
    "Basement" (sniper spawn)
    "Hole/Pit" (Shotgun spawn)
    "Red/blue walls" (stone bridges inside)



    DOWNLOAD ANNULATED

    GO PLAY AND SHOOT SOME FEED BACK, THANKS
    *note* I know there are some bumps in the flooring b/c i used wall around the outside....
     
  2. Xang

    Xang Ancient
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    Wow, best map ive seen on this site for a while. Layout of the map is good. Touhg you wanted to make the map bigger i find that the size is perfect, im just wondering, you can play FFA games on it? It looks quite fun for FFA... Also i think more weapon variations would be better.
     
  3. spectraltravis

    spectraltravis Ancient
    Senior Member

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    nice map but i cant tell where the red base is on it and where the other teleporter is but that doesnt change the fact that this is designed wonderfully
     
  4. schleb

    schleb Ancient
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    there is no red/blue base per se, more of a red/blue SIDE...with the layout of the map like it is, both teams spawn in a neutral area...instead of covered bases...if you look at picture one...the red orb (red door) is where red team spawns in slayer/Skyball,KOTH and in 1flag,1bomb red spawns in the courtyard. the blue team spaws on the blue orb (blue door) and teledeck for flag/bomb...

    ALSO PICTURE ONE - lower left corner is tele-deck and between the two fins and stone bridge is the tele to snipe....a br also spawns above the tele.

    to JUMP - yes you can play FFA, but i think it is a little tight. I can assure you that if you enter the middle in FFA it will surely be insta-death! lol as of weapons i was a little unsure of what to put on b/c of the "cluster-****" fealing, but i did keep the glitch on to swap some weapons depending on feedback!
     
    #4 schleb, Aug 14, 2009
    Last edited: Aug 14, 2009
  5. Eaglrys BR iZ GoDly

    Senior Member

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    I like the layout of this map. Reminds me of the new map Citadel with a twist of Ascension/Guardian for the death areas.
     
  6. Aschur

    Aschur Wubba lubba dub dub
    Forge Critic Senior Member

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    Hmm.... This looks pretty interesting, from your pictures it looks like should play well. It does look like it could have worked well if it were bigger, too bad.
     
  7. l PATRICK l

    l PATRICK l Ancient
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    wow ilove the posting colors and the tactical jumps, but the opvershield somewhat un-gettable which creates frustration in my opinion, anyways love the teledeck and the layout, i would suggest moving the sniper somewhere else too because many people don't think sniping would occur a basesment which in your map is curvy and creates zero line of site, but great map overall.
     
  8. schleb

    schleb Ancient
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    The reason i put OS up that high was b/c of FLAG/skyball game types. with the defenders spawning in the courtyard like they do i thought it would be TOO POWERFUL to have on the floor. With it in the air it creates a more balanced start and a TOUGH decision....try and get OS or RUSH the shotty invis? plus if i moved it where regen spawns it would create a CAMPING spot which i think would fluster everyone!
    -an the tactical jump is not as easy as it looks...i originally had the ramps on the walls (instead of the fins) but it was too easy to get to FLAG/OS, so it kind of rushed gameplay...
     
  9. B rockin the R

    B rockin the R Ancient
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    Just DL'd...plays great!!!!!! got a few 1 flag games in, i love how you jump of above teledeck to return the cap the flag! (good idea) also i do like the sniper placement, and having the sniper on the map instead of something more powerful (or noob) like rocks makes gameplay play faster! enjoyed every min 5/5 bro

    ***maybe add a few close rande weapons behind the stone bridges inside would help balance FFA games?
     
  10. Mander

    Mander YOU WOKE THE DRAGON
    Senior Member

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    Man, this map is great. The problem I find with a lot of compitetive maps in the skybubble is that they all play so similar but this one is definately unique. It has wicked gameplay, but my only criticism is that you should have used more gold columns to spruce up the stony look of the map. Still, a solid 5/5 from me for gameplay.
     
  11. schleb

    schleb Ancient
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    thanks guys!
    -b rockin the r- i took your thought and i added two plasma weapons on the stone bridges inside...one on each side....

    -mander- the only thing i dont like about those columns is that they have a tendency to stick out like a sore thumb. i personaly think if they are not used right they contrast the map TOO HARD and make it an eye sore! lol but i will take a look at adding them in thanks
     
  12. Gollygeeanelite

    Gollygeeanelite Ancient
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    This map is so amazing. It really does remind me of Citadel. The outside rim was done well and the center has a sweet design. The most impressive part is the overall aesthetics that you have in your map. Great job schleb, your design was great and is totally going to play great.
     
  13. Jex Yoyo

    Jex Yoyo POETRY, bitch.
    Senior Member

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    Oooooh Pretty!!!!!! Your asthetics are amazing!!!!!!!

    I really have to say this might be the bast map I have seen this month. Yes, better than Penance. Mostly because I have been working on a suspiciously similar map for two weeks now, and I have to totally remake it so that I dont get spammed for having no imagination... But I really have to say I absolutely love the bases, and how you used the fins so effectively. The sniper actually is way more affective in small maps than most people are giving you credit for. It almost works like a infinite range mauler, with a chance of insta-kill. I personally think the weapon placement is just about perfect, and the layout of the map works like Guardian and Assembly fused together. Those are my personal favorite maps. 9/10, great job, and if it weren't for the teleporters you made a perfect map.
     
  14. schleb

    schleb Ancient
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    i tried without the teles but that map to me seemed too slow....and i might add that the tele isnt overpowered...meaning grab the flag and walk thru the tele to cap, but it is placed to create a decision point...the longer indoor route with cover? or do you run the much faster rims or straight thru the middle.....i might add that there are defender spawns placed outside on the rim to have a chance to stop middle flag runners!
     
  15. Meteor

    Meteor Ancient
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    I am a little skeptical of the gameplay for 1 flag/bomb. Why did you place the overshield in the defenders base?
     
  16. BRANKE0H

    BRANKE0H Ancient
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    good ideas in this map im very surprised it is not on the first page in this forum still great map and keep on forging! i give it a 4/5 for the creativity and style, anyways nice map.
     
  17. schleb

    schleb Ancient
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    first off the reason why i placed both invis and OS on the map was b/c i felt the map NEEDED both...invis is placed inside b/c OS would be too overpowering inside and it helps you hide/escape battles the end up in the middle...OS is placed on the board b/c i thought with so much action goin on it was nice to give someone the upper hand for 10secs!

    As far as OS being placed in the air.....i tried puttin it on the floor of the courtyard, but that was MUCH too easy and overpowering....it created campin...But with it in the air of the defenders base its harder to camp. if someone it campin on the flag spawn (1flag/bomb) they have to jump away from the spawn to grab it....leaving a flag pull or bomb cap OPEN....so you see having it in the air makes a player leave a VERY IMPORTANT area to grab the OS that in my mind isnt as big of a deal to have! i hope that answers your question brother
     

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