It's just on timer but I'm planning on making a invasion gametype on this map and I could make it so that the wall spawns after phase 1
its not very complex, and its not the most innovative thing either. its a little bit interesting, but not useful enough to be bothered with it seems like. a lot of budget to make something relatively useless. maybe if you timed it so it had a second crate falling afterwards to make a closing door, using landmines, fusion coils, and a soccer ball it wouldnt be hard.
It doesn't have to be complex and it is in fact very innovative. Also, it could be used for a variety of different gametypes revolving around it. You just have to be creative!
I don't really understand how you made this. Can you give a short tutorial? Love the idea, but I hope you can make it a bit cheaper.
Awesome. I am in the idea forming phases of my fourth map. Part of it involves a building with multiple floors. Having an up elevator and a down elevator is an exciting idea. Nice discovery.
I'm kind of tired to type a tutorial right now but if you download the map you should see how it works