Ambrosia

Discussion in 'Map Discussion' started by darkprince909, Mar 4, 2015.

  1. darkprince909

    darkprince909 Talented
    Creative Force

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    Your view about this Map?
     
  2. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    This is a really nice looking map. KOTH was a lot of fun. I really like the look of your lower hallway bottom mid. Overall a really solid map. I still think it is a bit big for 1v1 but if your TTK is low enough, I'm sure it will work fine. Nice work!
     
  3. darkprince909

    darkprince909 Talented
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    Thanks! Agreed on it being too big for 1v1s sometimes. It really depends on the players. I've had games go extremely quick on this map and others that have gone to time. I didn't mean for it to be this big originally. It just kind of happened and I rolled with it, and even if it's too big for 1v1s, I think it's a really solid 2v2 map. Maybe next contest lol.
     
  4. darkprince909

    darkprince909 Talented
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    This map has been updated to version 1.32. Included in this update is a working CTF spawn system (finally, thanks to Squally showing me how to set it up) and a few small geometry tweaks to make getting from the lower level back to the main central structure easier. Mostly, this was just adjusting the heights of a few platforms that had trick jumps involved, but one ramp was added near the cave, and one crouch jump at BR spawn by blue base changed into a ramp, along with extending that area slightly. The map flows a lot better, and thanks to recent tests, the map can hold a 3v3 rather comfortably. Now to test a 4v4...
    The new version is on my fileshare, of course. Still to come: fixed Assault spawns, possibly territories (though the map seems a bit small for that), general tuning that comes with forge.
     

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