At Last, Its HERE! ALTAMIRA Altamira is rotationally symmetric map best suited to competitive 4v4 play. Its a relatively small map (about the size of guardian) combining close quarters combat, a large central arena and corridors with long lines of sight. Altamira is an enclosed map, set underground, that features two opposing bases connected by long corridors and a large round central cavern. The design is simple but effective. Most of the map has only one level while the bases are two tiered. Weapon List DMR x4, 45 secs Needle Rifle x2, 45 secs Frag Grenades x4, 45 secs Magnum x2, 30 secs Assault Rifle x2, 30 secs Plasma Repeater x2, 30 secs Plasma Rifle x2, 30 secs Plasma Pistol x2, 60 secs Plasma Grenades x4, 60 secs Needler x2, 90 secs Sniper Rifle x2, 180 secs, 1 spare clip Rocket Launcher x1, 180 secs, 0 spare clips Screenshot Tour Call outs are bellow images. This is the blue base. Objectives such as flags spawn in the fore ground. Blue team spawns where the player is standing. Blue Base Heading down the left side of the map. Blue Windows Looking into blue base from other side of blue windows. Blue Windows Looking towards blue needler from blue windows, Blue Needler Blue Needler Middle of map. Green Health Pack to Red Hall (left) and Middle Cave (right) Green Health Pack to Red Hall Green Health Pack Red Hall Looking from red side back to green health pack. Red Hall Looking from Red Hall to Top Red. You can jump up to the platform with the plasma nades. Top Red Looking from Top Red down to Red Base. Top Red to Red Base From the other side. Red Sniper/Red Rocks. Red Sniper/Red Rocks Bottom Red. Left doorway to Red Rocks. Forward doorway to Red Base. Bottom Red Top Red. Left doorway to Red Windows. Forward doorway to Central Cave. Top Red Top Red to Red Windows Looking from Top Red to Middle. Middle/Rockets/Cave Here you can drop down from Top Red to Bottom Red. You can also use the small ledges to jump your way back up. Top Red Drop down and jump up. Bottom Red Middle/Rockets/Cave Gameplay Altamira supports all gametypes except Race and Invasion. It was made for 4v4 but also plays doubles very well. Recommended gametypes are Team Slayer, Multiflag CTF, Team KOTH, Territories, 3 Plots, Team SWAT, Team Snipers. One aspect that makes Altamira shine is that there is no single desired powerful position on the map (unlike Sword Base or Reflection). The combat is fluid and spread evenly throughout the whole map. Also due to the design you always have the option to move round and flank the enemy. You'll have to be on your toes at all times. Download Enjoy and please comment.
This map is very well done and captures a very nice setting its not plain at all and has very nice setup. ive played on this map a bunch of times and ive found battles are waged around the map and not just in key areas so not one spot can dominate. its very well done i highly recommend this map to anyone looking for a fun compeitive game.
This is definently worth my dl. I cant wait to test it out. I also agree with codmando72, nice mix of rocks and blocks.
While walking through this map I felt a little too "squeezed". One thing I do like is that the colors of the bases stand out a ton. I think it's impossible to get lost in this map
I like the aesthetics, looks nice, you kept it simple and beautiful. You might wanna remove the brace from picture 11, its just gonna impact the gameplay, people are gonna jump on it. Other than that, great map. Keep on forgin :3
Thanks for the the comments. I'd love to hear from some one who's played some games on it though. Cheers. The brace you mentioned really isn't a problem at all. Ive played quite a lot of games on Altamira and not once has anyone jumped up onto the brace. You're right, it can be done but it doesn't really give the player any advantage, you would just be very exposed. So even if some one did jump up there, it wouldn't affect the game play. But thanks for your comment.
This looks great and I've clicked the download button. There is just enough color and visual elements that make me want to wander around and observe the "architecture". I don't understand though, what you mean when you say there is no single desired position. Thinking of Sword Base the first thing I think of is the lift room. The heat map will tell you the same thing. 75% or more of the kills are there.
Thanks I meant Sword Base and Reflection are example of maps that do have desired powerful positions, where 90% of the action happens. Where as Altamira does not have that. The fighting is spread throughout. Sorry, maybe I should have worded that better.
Hey, fantastic map, the aesthetics are spectacular. I absolutely love the center piece. The rocks incorporated into the design as well as the teleporters that only expose the beam is also a great touch.
Thanks Assassin. 130 downloads and only 7 comments. =[ It would be nice to get some gameplay feedback.
Truly an awesome looking map, it seems very complex and has sweet aesthetics. I can't really see any problems with gameplay either. This is a true download, keep this up!