This is probably the first non-competitive map that I created back in Halo 3(OMG not another one of Irony's unfinished Halo 3 remakes), and it's the first one in Halo: Reach. It started out as a map that had a very "primitive design", and wasn't very fun to play on. In fact, I pretty much only made it for the Lulz. But after playing it with my friends and getting constant feedback, it turned into something really awesome. Yes, it is another crummy Cops and Robbers map, but then again it's so much more. This map actually requires for all of the "Inmates" to work together. And although it does require a golden rule, it is extremely fun to play on. Hopefully, this will be the first map to be released after Project://Eventide is over and done with. SO DOWNLOAD IT WHEN IT COMES OUT.
Damn, looks like you've done quite a bit with this since the last time I saw it. For the better that is. I'm loving those sinks and all the other changes you've made. Make sure to invite me sometime soon, I would like to take another look at this.
I love the look of your sinks. You'll need to drag me into forge later today (or leave your joining unlocked, mister! XD). I'd love to see how an honor rules game plays out in Reach.
I know that that's a Cops and Robbers map, but is there any chance you could make it fit other gametypes as well? I love the aesthetics, and I'd love to be able to play it with a decent gametype. I hate Cops and Robbers. :<
Yeah I have really done a lot of work on it and accepted as a serious map, despite the fact that I'm more used to making MLG maps. Thanks for the compliment, and as you can see, I took you advice and made a bathroom exit. People loved it. I'll try to leave it open >_>. Lolz, but yeah I'll show you the next time you join. It;s a pretty fun map. What gametypes do you have in mind?
Whatever you feel like. Slayer, Infection, One Bomb, and One Flag seem like they might be good -- particularly the latter two, seeing as your map's apparently built on the premise of someone breaking through defenses (albeit in an outward fashion, rather than inward).
I'm not actually sure. The map was specifically created and tweaked for "Cops and Robbers". But I guess it might work out for Assault, or any other 1-sided objective gametypes.