First off, this is the first map that I have ever made and my first post on this site. I apologize in advance for any errors in the posting format or if my pictures are not embedded correctly. DOWNLOAD HERE Overview A symmetrical map designed after an idea that a small shipping facility at the base of Mt. Kilimanjaro was stormed by the Covenant, and this warehouse held host to one of the greatest battles of the war. The UNSC narrowly edged the Covenant in this battle, losing hundreds of marines in the narrow corridors of the shipping facility. The facility was permanently abandoned, as both as monument and to show the aftermath of the event. A look at the majority of the map. View from one of the corners of the map. Part of a teams base. Rocket spawn. Custom Powerup hallway. Unsuspecting victim. The flag stops here. Supports 2-10 Players Supported Game Types Free For All Slayer Oddball King of the Hill Juggernaut Two Team Games Team Slayer Team Crazy King Team Oddball Multi-Flag, One Flag Assault, Neutral Bomb, One Bomb Territories VIP Multi-Team Games (3+) Team Slayer Team Crazy King Team Oddball VIP Weapons Assault Rifle (Starting Weapon) Battle Rifle x6 SMG x4 Mauler x2 Sniper Rifle x1 Rocket Launcher x1 Shotgun x1 Frag Grenade x16 Plasma Grenade x10 Equipment Regenerator x1 Power Drain x1 Bubble Shield x1 Active Camo x1 Custom Powerup x1 (Suggested 3x Overshield, 150% Speed, 30 seconds) If you are up to it, I could use some help putting some quality custom games together. If you are interested send me a friend request. My gamertag is also THExAslynsVolvo. Please feel free to leave feedback about the map as well.
Goog post but the map isnt that good because its really open and doesnt look that fun but ill try it out.
The format is fine, but the description could explain a little more about the design. This map looks pretty good, especially for being your first map.
Interlocking was used more as a tool rather than to be fancy. Also this was my first map so I did not want to go overboard with interlocking in case it was not up to par.
looks like a very competitive map volvo. your interlocking seems great. overall good job although some places look like they need more cover like the 4th pic but thats my opinion
wow for a first time you are amazing compared to some of those nubcakes who can't read the rules. and your map actually looks pretty fun too. good job
Why does that fence box structure look so much like the one in Tension, is that where you got the idea?
I actually downloaded Tension after I had already finished the fence box structure. So I thought the idea was original only to find that it wasn;t halfway through my map.
Needs more cover... I also suggest that instead of using signs to make those two bases deals, merge walls or boxes into the map. It will look so much cleaner. Nice symmetry by the way.
Went around inthe map. Overall the maps symmetry was awsome. I really like the sniper tower thing. It's great because I can kill the guy who is trying to get the sniper rifle while he's trying to go up there. Although I can get out of the map extremely easily. Or t least I think I'm getting out of the map. What was the empty spaces behind the teleporter used for?
Looks decent, but the bridges need to be turned over. The post has shone through the recent influx of nub posts, well done.