Afterglow

Discussion in 'Reach Competitive Maps' started by Damo, Nov 18, 2010.

  1. QTheDukeQ

    QTheDukeQ Forerunner

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    So, got some games of roulette in and your wonderful way of making it work out was ingenious. The inventive style of ghost king and roulette will keep this a top played map for all of Reach. Was thinking of remaking my Arena from Halo 3, but there is no real need with this map. I can't say it enough of what a fantastic creation within this forge. My favorite thus far. Recommend to all one of the first 10/10 creations here in forgehub for Reach.

    With the ghosts they don't overpower the map in any way. I've now played multiple games from 3-5 players at a time and there is enough movement space and weaponry to take down ghost drivers without them dominating the map. And yes the occasional grenade from the go to blow them all up is fun. Just takes them out of play for a bit!
     
    #21 QTheDukeQ, Dec 7, 2010
    Last edited: Dec 7, 2010
  2. Flywheel1

    Flywheel1 Forerunner

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    The mirroring effect is quite brilliant. Really sets this map apart.
     

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