dude.... just calm down mkay? just because a few people say this map isnt the best doesnt mean you have to freak... on your last thread i got treated like sh*t by you for asking you to explain some stuff... i think you should just take it as constructive critsisim and move on! i mean come on.... not ALL of your maps are gona be 5/5 featured within 1 day... so just take the comments like a man and add those changes to your next map! ohh and MilkAssassin i agree with you. 100%. i played this over at my friends and found that there was VERY low cover for the humans and the hogs would end up (3 out of the 5 times we played) getting most the kills even with your plethora of anti vehicle wepons (ha i used a big word)
THANK YOU! see its not just me conker, its seems ur map isnt as perfect as ud like it to be is it? take our comments into consideration when doing another map.
Version 1.1 Changed the spawn time of every mongoose from 90 seconds, to 20 seconds Fixed the spawn time on the sniper rifle Changed the placement of the attacker flag Stacked the attacker flag spawn on the attacker flag capture point Stacked the defender flag spawn on the defender flag capture point Changed the spawn time on the mauler Removed all spawn points in the middle of the map Made minor cover changes Remember everybody! I can't make these changes without your constructive criticism and feedback! Please continue keeping this thread alive with helpful comments and downloading the map! Share this with all your friends, play some matches on it! And if you make a YouTube video of the gameplay on this map, I'll post it on the OP!
I played on this yesterday conker, with you, DoW, double kill, and 2 other guys, it was epicly awesome, tons of fun. its really cool looking, and you added on some stuff to the centre structure, maybe you should post a v2 of this with the changes that you made. great job 5/5 Edit: wait, lol, i posted this from the first page of this thread, so i didnt see that you already anounced a V2. BTW i tested this, but im not in the testers guild... yet. dude, whenever conkerkid posts ANYTHING, you come in and troll on about everything that he says about anything, no wonder he gets so pissed, huh? if he treats you like **** than maybe dont post on his F***ing thread. And even after he confronts you, you go and try to get people on your side to rally with you and piss him off even more. its painfuly obvious that you have some kind of grudge against conker.
I really like maps like these. the assymetrical sandbox maps just kinda do it for me. Based on the pictures there isn't much that i can see that needs improving. I might just have to download it.
My review. I DL'd the map early this week. Just out of random as I do with most FH people's maps. Took a forge-through on it. THe aesthetics were great, interlocks/merging spot on. Weapon set was questionable. And so were the vehicles. A lot. Just today we had a 5v5 1 flag on it. And here's my thoughts. Spawns: bad. Very bad I might add (rhymes ^^). Never should a player spawn feet from the center of a large scale map. It really was annoying for them having to die so quickly because of the two warthogs and sniper in the outskirts. I recommend deleting the ones that are far away from the base (sniper area, middle pillars). Flow: It was not bad, the game was never boring and the players moved through all of the map. Not part was unused. Good job. Weapon set: Way to many power weapons, and too many vehicles. 4 hogs? 2 choppers? I would stick with 1 hog for each side, and maybe a chopper for each side. Take out missle pods because they weren't used that much and most people preferred the rockets that you provided anyways. Either move the sniper, or delete it. It was hella overpowered in the place that it is. You were able to see the entire map from it as well as have reasonable cover. Splazer worked well, obviously because of the vehicles. Aesthetics: Like I said before, good job. The structures looked nice and were used well. Cover was not a problem, but it wasn't too covered. A good mix of openness and cover in the map. Overall: I would give the map a 5.5/10 It seemed too much like a "Heavy" map. Spawns were not very good. Too many vehicles.