MLG Affinity

Discussion in 'Reach Competitive Maps' started by PulseKiller, Jan 26, 2011.

  1. PulseKiller

    PulseKiller Ancient
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    Download Affinity


    Affinity is a Four Base map that was designed and forged by me. The map was originally designed in Halo 3, but was heavily modified once I remade it in Halo Reach. I originally built the map in the Colosseum, but after some feedback from Ponytar, I rebuilt the map outdoors to help improve aesthetics. The map supports slayer, flag, neutral bomb, hill, territories, and ball.

    Weapons:
    Camo (1) - Top Middle
    Concussion Rifle (1) - Bottom Middle
    Evade(2) - One in each side base (Green and Yellow)
    Health Packs (2) - One in the basement of each side base
    Needle Rifle (2) - In at the top of each side base
    Plasma Pistol (2) - One in front of each main base (Red and Blue)
    DMR (4) - One in each transition area between the bases

    Plasma Grenades (4) - Two in the basement of each side base
    Frag Grenades (4) - Two in the basement of each main base




    Screenshots:

    [​IMG]
    Overview



    [​IMG]
    Blue Base (1)



    [​IMG]
    Blue Base (2)



    [​IMG]
    Line of Sight from Base to Top Middle



    [​IMG]
    Top Middle



    [​IMG]
    Bottom Middle



    [​IMG]
    Transition Area Between the Bases

    Download Affinity




    Thanks for taking a look at my map. Please leave some feedback after playing. Hope you enjoy!
     
  2. Minister Muffin

    Minister Muffin Forerunner
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    Okay great MLG map it does seem open, which isn't bad, but that also means you need to add a soft kill or kill boundary to make sure no one leaves the playing area. It kinda reminds me of Zealot in a way without the outer space part
     
  3. PulseKiller

    PulseKiller Ancient
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    The map has a kill barrier, so that if you somehow manage to get on top of it, you will die.
     
  4. DeStarfighter

    DeStarfighter Forerunner
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    I just thought of the same thing, looks alot like zealot.
     
  5. RichIBuildJumps

    RichIBuildJumps Ancient
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    Looks great! Could really tell much about the outsides of the map, maybe add more screen shots? Some great gentle aesthetic touches in here to make the map look good, without effecting playability, good job!
     
  6. Lf jvjason

    Lf jvjason Forerunner

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    i play tested this map and i thought that the hallways transitioning from one color to another were to narrow and in the hallways the ramps were a tad bit annoying because you go up down up down while using sprint which is inefficient. another thing i had a problem with is the concussion rifle is not mlg and is way overpowered along with the invis. overall the spawning was poor for slayer. it seemed inconsistent and there were to many spawns that were behind someone during our game a player had 8 assassinations. which is a big problem in game play. there was never a consistent flow through out it so in my opinion it really wasn't that great.
     
  7. PulseKiller

    PulseKiller Ancient
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    The hallways are relatively narrow, but not too much so IMO. The ramps are there to add in height variation. Whether or not it is annoying with sprint quite frankly doesn't matter to me. It is not something that is fundamentally broken, and going up and down is really the least of my worries, as it can be seen as both a positive and a negative.

    I also decided this weapon layout when talking with Ponytar (one of the 2 people who tests/decides the MLG gametypes), so I am far from worried about whether or not camo and the concussion rifle are MLG.

    For the spawning, it was fine in my original version of this map, but since this version is being tested by MLG, they wanted to do the spawns their own way. I can not speak of how good they are since I have not tested them since MLG tweaked them. If spawns are a problem though, MLG will fix them.

    With the consistent flow, I honestly do not see where you are coming from there. I have never heard a complaint about flow in all the games I played, and the MLG testers seem to think it has very good flow.
     
  8. Lf jvjason

    Lf jvjason Forerunner

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    well the variation was terrible it changed to rapidly and the weapons i still disagree and i still think the hallways are too narrow...and whether or not mlg is testing your map i think your getting ahead of yourself cuz u think your moving up?
     
  9. PulseKiller

    PulseKiller Ancient
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    ???

    The variation is in a no way a problem. I do not see why you are complaining about that. I can understand the complaint about the hallways, but I do not think they are game breakingly narrow. I don't see how you can disagree with me using weapons when MLG specifically told me to use those weapons. That makes no sense.

    And how am I getting ahead of myself? I am simply responding to your complaints. I have not played many games on this version of the map, so I would prefer to use the opinion's of people who have (MLG testers) instead of mine. I understand that you dislike that map, I am just trying to tell you my side and how others feel about it. I was far from hostile in my post, so I do not see why you would feel the need to come in and say that I am "getting ahead of myself".
     
  10. Proximo

    Proximo Forerunner
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    I find the hallways to be a tad too tight and the center of the map a little barren. Controlling top mid is a necessity, but the transition of control between the two teams is far too frequent as top mid is overly exposed to the rest of the map. Furthermore, the four bases around the map are entirely too camp able and results in this playing rather sluggish. Its still a solid map and an enjoyable experience, but falls shy of being MLG circuit worthy to me. I know this is not the place to say, but I feel SaLoT and Ender's Redemtion is a much better contender as a four base symmetrical map.
    Unfortunately Ponytar is testing this for V3... I can't help but suspect this is much to do with his relationship (friends?) with the author. It isn't altogether pleasing that this is getting thrown in the testing cycle well before any thought has even been given to the latest round of submissions they've received.
     
  11. PulseKiller

    PulseKiller Ancient
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    I did not know Ponytar before he contacted me about this map, and even after that, I have only talked to him once, so that is a pretty incorrect statement. Ponytar told me that he liked the map and that he wanted me to make a few changes, so I made them and now he is testing the map. You should probably stop making accusations like that when you have absolutely no idea what you are talking about.

    And the center of the map is not too barren at all. The heigh variations (that someone was complaining about) provide cover for the ground level, and the top mid is designed so that if your team has control of 2 of the bases, you are able to take top mid. The map is designed to play well with teamwork, forcing teams to hold certain places in order to get others.

    I appreciate the fact that you guys are giving me some feedback, but these accusations are pretty ridiculous.
     
  12. Proximo

    Proximo Forerunner
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    Actually broski, I said I "suspected". Did I state any facts? No. I implied there might be some sort of connection, which is a far cry from a direct accusation. Just saying. Grow some skin.
     
  13. Speechee6

    Speechee6 Forerunner

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    Isn't this a remake? and some one else already made this exact map. The file name is MLG Nexus. the Hallways are too narrow though, widen them if possible.
     
  14. Rorak Kuroda

    Rorak Kuroda Up All Night
    Forge Critic Senior Member

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    I'm diggin the looks, I really am. I always loved Element, so this map should be a blast.
     
    #14 Rorak Kuroda, May 10, 2011
    Last edited: May 10, 2011
  15. Ladnil

    Ladnil Ancient
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    It's MLG Element, and it's the exact same map. He had to change the name from Affinity because Godly Perfection's map was going into MM under the name Affinity.
     
  16. Eightball

    Eightball Forerunner
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    LOOOL? This map has a different name on the MLG playlist? I've never seen the name Affinity when I played this map. Anyways, I love the design of this map, everything flowed so well and the gameplay was enjoyable. No framerate lag plus there were no long LOS. All around this map was very fun.
     

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