Linssker submitted a new map: Acquaintance - A Monument for the Fall Heroes Read more about this map...
A few more pics that aren't focused on the weapons would be good. It's a little tough to see what we're looking at.
Linssker updated Acquaintance with a new update entry: Aesthetic Updated Read the rest of this update entry...
Gameplay: I like your map. Your map is a great size for competitive 2v2, 1v1 and also FFA. I can also see this map being fun in a fiesta or some similar custom minigame. If it were mine, i would stick a minigame flag and strongholds in there just because! Aesthetics: Your map looks great. Every map can use more detail of course but yours looks neat and simple the way a smaller natural map should. The only thing i dont really understand is the ivy hanging around. Plants don't grow out of metal or concrete.. yah know? but thats just me... Weapons: At first glance I questioned why you would put not 1 but 2 snipers on this map. It is very small but because of the angles and placement I feel they balance nicely and do a good job controlling the pace of the game. If it was up to me i would swap the snipers for DMRs, DMRs for SMGs and Sword for camo or fuel rod... Spawns: There are very few spawns on this map and i dont believe i saw a single volume on it. With BRs, DMRs, Snipers AND SWORD you need to consider using more spawns so it plays out a little more evenly. Especially considering how hard it is to get the sword, if a team did have sword/snipe, the game would be over in a flash. good work, i look forward to downloading any updates. oh, and def get some new pics up, the current ones don't help much. -Bank EDIT: fix ur intro cameras
Good thing you liked this map. The ivy on the metal is simple element aesthetic, and if I gave an origin I think it would be saturated. The snipers only have a loader, but I will not take into account their considerations, although I do not think to add a smg because it is a weapon that I do not think works on the map because of its size. The respawn is a little tactical since you can predict where the enemy will appear, but I have seen that this can be a bit bad since it gives some advantage to the player, the cameras do not find the problem, I want you to point it out. Thanks for your opinion!