Acidic is a medium to large asymetric map. The map took around 24-27 hours to make (that may not be correct I dont keep track). Acidic has very various stuctures and some innovative asthetics. A chemical fluids plant that has been long abandoned. The facility was dedicated to transportation and purification of highly acidic fluids and materials. the sight was decomisioned due to mutations of workers and civilians. These people now were preasurised suits to keep them selfs alive. due to there mutations they will come here and kill one another until they all die out. DOWNLOAD Weapons list coming soon Pictures Overview 1 overview 2 overview 3 shotgun spawn Asthetic "stair way" wall Top of "stair way" wall sniper bunker area bridge and walkway platform defender spawn attacker spawn acid pipeline man cannon lift (right of fusion coils) main area ghost spawn Credits Point blank 51 (creator) xxunkonownkiller (tester) Dion47 (tester) xXfrosty95Xx (tester)
Overall the map looks nice but seriously rating your map 5 stars.... cant get lower than that. on other terms the map looks nice in total of geo-merging and interlocking but nice gamestyle and geography, a little overused in my opinion but the weapon lauout looks just as interesting, i would rate this 3.5, but im not becase of your intolerance.
nice map man i have to download you didnt take like 2 weeks on this map or any thing like that but yet it is still good i want to know one thing where did you get the idea?
Looks pretty nice. Good job with all your interlocks, but I can see a couple spots where things don't seem to align perfectly (most notably the fence walls in the picture of the man cannon lift). I really like the aesthetic portion of your map. The pipeline itself is a really cool addition... But I'm not a huge fan of the completely arbitrary floating concrete barriers. Are they supposed to represent a fan or sluice pump or something? All in all, looks like a nice load of vareity spread throughout your map. There's a lot of area to cover, and from what I can see, A lot of potential for action to happen. 4/5
hmm where do i begin. Ill start with the aesthetics. they are pretty nice and well interlocked. Parts that bugged me is the fencewalls sticking out of the doouble boxes were not even which made a bump that you would "stub your toe on" when walking over it. and also you shouldnt have the brute shot next to the power drain because than all hell breaks loose
This map looks awesome, i really like the way you used the bridges to build the Sniper Bunker, i would have never thought of that. I will download this and have a quick playtest tomorrow. 4/5