Abstract Ninja

Discussion in 'Off Topic' started by LOCK.xcf, Dec 31, 2008.

  1. LOCK.xcf

    LOCK.xcf Ancient
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    Well, i was out of ideas, so i found a pretty cool tutorial. I followed it, but, like i usually would, i added a few little things of my own. I really like this one, and i hope you guys o too.

    [​IMG]

    I really tried working with depth on this one.
     
  2. Shatakai

    Shatakai Ancient
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    I really like pretty much everything, except how his arm is blurred and smudged. Was the render like that or did you make it that way?
     
  3. Frag Man

    Frag Man Ancient
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    That's really good. The only problem I have is the pixalated like feel in the signature. But that's just me.
     
  4. LOCK.xcf

    LOCK.xcf Ancient
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    you mean all of the checker designs?

    No, i did that, it was in the tutorial so i gave it a try.
     
  5. Shatakai

    Shatakai Ancient
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    It's a cool effect, but everything else in the sig looks very smooth and sharp, so to me it looks out of place.
     
  6. LOCK.xcf

    LOCK.xcf Ancient
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    Meh, i don't like it that much, but i don't feel the need to change it...

    V2
    [​IMG]
     
  7. Frag Man

    Frag Man Ancient
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    No, I mean those little specs floating around in the signature.
     
  8. LOCK.xcf

    LOCK.xcf Ancient
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    Oh, thats from a splatter brush clipping mask, they came out sharper than i had planned.
     
  9. Frag Man

    Frag Man Ancient
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    Make them less sharp, NOW. Otherwise the sig is great.
     
  10. RaVNzCRoFT

    RaVNzCRoFT Ancient
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    Definitely lose the blurriness.

    There are many things you can do to illustrate the fact that something is far away, not a focal point, or creating depth. Blurring it is not the best option, and it rarely is, because blurring typically creates a more overwhelming sense of distortion and low quality. In this case, the overall visual result caused by the blurring hurts the signature more than the depth effect it achieves helps it.

    I think you would have been better off working with lighting to increase depth. Blurring is not the way to go in most situations.
     
  11. LOCK.xcf

    LOCK.xcf Ancient
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    I'm going to have to respectfully disagree.
     
  12. Furry

    Furry Guest

    I really like this but it seems that it's not the greatest render for what you are trying to achieve. Sure, you can achieve depth on a 2D render but it just does not flow as nicely. Personally I think that in this signature, the effects are greater than the render. The depth would've been a lot easier to perceive it was a 3D render though. I really like it regardless of the render.
     
  13. cakeChart

    cakeChart Ancient
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    What tutorial is this? I'd like to give this sort thing a try. Looks nice, btw. Don't listen to them, the blurriness gives it flare.
     
  14. QKT

    QKT Ancient
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    very cool but smudging is poor
    (on the hand and shoulder)
     

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