Abstract 3.0

Discussion in 'Halo and Forge Discussion' started by The Fish, Feb 8, 2012.

  1. The Fish

    The Fish Forerunner

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    Abstract 3.0

    Download link: Click here!

    Abstract is a map I've been working on for quite some time now. I like how it has a big Sanctuary feel but with it's own uniqueness to the whole thing. Sorry but I just kinda copypasted this from the TG cause I wanted a thread people could actually post to, and I want TG feedback. :3

    Both the snipes and the rockets are 120 respawn with no extra clips.

    Pictures:

    Initial loadout camera:
    [​IMG]

    Bottom blue,ramp and large entrance. That grass in the base is were the initial spawns are (AND IT SHOWS OFF THE SEXY NEEDLER IN THE BOTTOM RIGHT!)
    [​IMG]

    Front of Blue, with a rock jump up at the front. Flag spawns top middle of each base. Snipe is right there at the initial spawn, along with a straight shoot into the other teams base. You can also see the health pack in the bottom right, across from the snipe.
    [​IMG]

    Red team rock garden, jump up, and small entrance. (AND THE ANNOYING PLASMA PISTOL AT THE BOTTOM!)
    [​IMG]

    Center, there are 6 ways into the top(The bridges, the ranp jump up, and the rock jump up) and 4 in the bottom. (There are just fours doors, but you can't see the one under the bridge from here.) Rockets spawn in bottom, neutral objective at top.
    [​IMG]

    The side bases, housing a Covie fusion coil and a plasma grenade in the top. With a two-way teleporter in the bottom taking you to the other side.
    [​IMG]

    Another angle of bottom side bases. There's a health back on each side down here. When you come out this side (Going towards where I took the picture) you go right into the rock garden. Perfect for a more stealthy approach.
    [​IMG]

    Thanks for looking! Oh yea, and I hid a cone. :p
     
    #1 The Fish, Feb 8, 2012
    Last edited: Feb 8, 2012
  2. xdemption

    xdemption ATN
    Forge Critic Senior Member

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    I must say this version plays much better than the others, Aesthetics look pretty good, I like the base design bit better too considering player flow. I do feel like this map could use something different, not sure what you could add but for now let the map just be enjoyable to play on. The 3rd version I believe is something you should release.
     
  3. Eightball

    Eightball Forerunner
    Forge Critic Senior Member

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    I like the simplicity of the map- nothing too difficult to understand.

    Aesthetics wise, it's not..flashy, which certainly isn't a bad thing because you're probably focused more on gameplay.

    The map reminds me a bit of Asylum and looks to have some pretty interesting sightlines. I could see sniping working well on a map like this.

    The only thing I can recommend you do, is remove the lights. They cause FRL and using them to signify bases is overdone. Try using colored forge pieces to signify bases.

    Examples: The sides of a platform Y, Struts, Braces.

    I'd like to give this map a try sometime. I'll give it a DL and come back if I have any complaints or praise. Good work.
     
  4. xDTx Kaos

    xDTx Kaos Forerunner
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    Looks much better than some other versions I've seen. The only real suggestion I have is to change the 5x1 flat in the second to last pic. It looks out of place. Other than that a real nice playing map.
     
  5. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Looks greatly improved from the version I played awhile ago. Good job!
     
  6. The Fish

    The Fish Forerunner

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    Thanks guys, I enjoy the words of praise. As soon as I get some answers to
    my important questions in the TG I will have this map posted.

    I know the lights cause framerate, but I want them there because personally I have a hard time knowing which base is which without a huge visual indicator. The lights however will be the first thing to go if framerate is an issue.

    Now I know that 5 by 1, and I know how much they don't mesh with everything else. But I could think of no other piece that fit and be able to walk under it.

    Again, thanks for the words of praise.

    EDIT:

    I've come to the realization that there are multiple pieces I could put in place of that 5 by 1 but sadly none look better then the rest. I shall keep the 5 by 1 because it uses the least ammount of pieces tp fill that gap. Now On the other hand I did fix some of the spawn issues I had forgot to fix so the DL link has been changed.
     
    #6 The Fish, Feb 8, 2012
    Last edited: Feb 8, 2012

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