I've got a newer thread out there with the updated version of the map. I'm just going to let this one die. Heres a link to the new version of the map: http://www.forgehub.com/home/index.php?topic=2548.0 Duplicate thread... locked.
This map looks like hot sex. On a stick for my convenience. Queued, EWD Edit: Quick Q... are the powerups up top reachable?
um... if there are 4 brute shots in the middle area, don't you think that is a little too much. And the problem with twinkly decorative power-ups is that players usually find a way to reach them, the arena style map is starting to get a little overdone, but this one looks very prefessional, nice use of interlocking!
it looks pretty good! i'm just an amateur forger so i'm sure you could get a better opinion from someone else, but sofarsogood.
You can try all you want to get to those power ups....I couldn't even get to them after I placed them as a monitor..... And as for the Brute Shots, you're probably right....I'll do some tweaking.
From the looks of it you've made a sweet map, my only concern is that it looks a little to 1-dimensional. I'll get back and edit this post with my opinion later on.
One thing I really don't like about this map is that there are two power weapons right next to eachother. One is a one-hit kill the other is a 2-hit kill... Honestly, I think you could maybe put the rocket launcher in the middle and you already have a shotgun or so, I wouldn't add the fuel rod gun. I think your map right there would improve.
Thanks for the feedback everyone. I'm working on weapon placement as we speak/type. So any more suggestions are welcome!
No, I think that 4 Brute shots is fine. I mean, i've played lots of maps w/ brute shots only and some of them were a lot more fun than SWAT, Rockets, Swords... The map looks absolutely BRILLIANT and if anybody tells you any different, tell them to jump off a cliff on Standoff
don't get me wrong, I love brute shots, I had two gametypes dedicated to them in halo 2 which fail in H3 due to the absence of Foundation or a map like it its just that, having four really close together is a bit overpowered
tried this map last night, most impressive, its simple design works well, a very fast paced gameplay map
I ended up keeping the brute shots, but moved them to the outer ring. The map does play a little better now I must admit. But I appreciate everyone's feedback! Glad to know everyone enjoys it.