A sandbox Map concept

Discussion in 'Halo and Forge Discussion' started by wiggums, Mar 1, 2009.

  1. wiggums

    wiggums Guest

    O.k. so I was sitting in church today thinking about halo.

    I thought of this map, It is going to be Symmetrical when playing symmetrical game types like Team Slayer, Multi-Flag, things like that, and non-symmetrical for 1 sided game types like 1 flag, one bomb, or maybe even infection now that I think about it.

    This map is also vehicle based, where the main things to get your hands on are hornets/banshees and lasers/missile pods.

    Like many ideas, this one takes place in the Skybox.

    This is my idea for each different type of gametype:

    Symmetrical:

    Two bases, exactly the same, mirrored vertically and horizontally that are a few boxes above the bottom of the skybox, allowing vehicles to fly under it, and enter through the holes in the bottom. Each base has a walkway that leads to opposite side bases that have Spartan Lasers.
    Also a unique feature I will add to these side bases are 2 sections. One part of the base will have vertical cover, protecting whoever enters from vehicles, and no horizontal cover, leaving them vulnerable to snipers/enemies on the other base. The other section has the opposite, with horizontal cover and no vertical cover. (protected from snipers/enemies, vulnerable to hornets/banshees.
    For these games, the main bases, where the flags/bomb plant points are located will have 2 entrances. One entrance is along the walkway that leads to the side base, and the other, is a hole in the bottom of the base where only hornets and maybe banshees can enter.

    That basically sums up my symmetrical map, here is a VERY basic concept image of what the bases would look like from above.

    I repeat, this is an aerial view
    [​IMG]

    Now onto...
    1-sided:

    With 1-sided variants, one half (the Attackers side) will remain the same and The defenders base will be improved with more Defensive parts/entrances. The defenders side will be changed in these ways:
    :: A second Side base ::
    :: An extra turret/missile pod ::
    :: A bigger bottom entrance hole with a larger pressure point ::
    :: More equipment ::

    With that in mind, here is the aerial view of the 1-sided variant of the map:

    NOTE: THIS DIAGRAM IS INCORRECT, THE ATTACKERS BASE SHOULD BE LABELED AS DEFENDERS, AND VICE VERSA
    [​IMG]


    That is my idea, anyone have any comments/questions/ideas?

    Also, I am looking for someone to help me forge this when the maps are released in North America, if you would like to or are interested in helping, please PM me.

    OH:
    I'm gonna go ahead and add something that I forgot.

    Inside the base, there is a hole in the bottom like I mentioned above. Along the outer area of the base there is the exit that leads to the side base, but there is also another exit where you go to the top of the base where there are hornets/banshees to fly and maybe a turret or a missile pod. I want it so that you cannot enter the base if you landed here, so I will either make the entrance/exit a tele-porter with receiver node at the top or a doorway with a gravity lift and a shield door right in front of it so that you cannot destroy it from the outside.
     

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