While this map is beautifully forged, the one thing that I liked about the original was the imperfections in lining up the walls. It allowed me, as a 1-hit kill zombie with gravity set to 50, to reach the 4th level by jumping on edges that were sticking out to kill the humans camping up there. Pyro, your game type wouldn't work on this map. It appear that you have the alpha's health set to max and not invulnerable. The problem is the two needlers. Since the zombies are forced to take the only route, this leads to easy kills for those with the needlers and turrets. The only fix I see for this map to be remotely fair is to start the alpha zombie on the 4th level so he can at least guard those needlers.
or have two alpha zombies starting that are invincible, cuz then, it'll be a tad bit harder to kill them both. but if you make it so they lose health very slowly, and recharge really fast, it's almost like they still are invincible, just harder to kill. and after thinking about placing the alpha zombie at the top, i realized that there is no destination, goal, point, reason for the humans to make it to bottom. in fat kid stadium, its considered a "goal" to beat the other humans to the top to reach the good weapons. but backwards, it'd probably be boring and not worth doing. =0 and btw shroomz, i tested the "mongoose hack", you were talking about, and it didn't work. so as i said the map is still inescapable. and also, i tried the jumps you were talking about with a brute shot, a rocket launcher, and a fuel rod gun, and it is still impossible for me to jump over the bridges. so unless you can show me a video of you actually doing it, ill consider, again, those jumps.
Sorry I forgot to mention that my gametype requires that there be no needlers on the map. The turrets are generally powerless against the alpha zombies because they can switch places so alpha zombie 1 uses alpha zombie 2 as a shield while recharging his own then they switch. This way the only way to bring down the zombies is with heavy firepower from the entire team.
You are truly narrow minded. In fat kid games, there are two things that are certain... 1.) People will always try to assassinate the fat kid. 2.) If a method is found, people will always try to hack your map. If the fat kid works his way down from the top, players will need to find a way to get past him. If they don't, the regular zombie respawn points would be on the ground level... thus sandwiching them in the middle. This makes it challenging to get the needler, thus giving you your "goal". I only stated the starting spawn for the alpha zombie was at the top. The respawn points would still be at the bottom. Ye of little hacking skills... Had to create a temporary gold account to upload these clips to, but here is the proof of your lack of skillz. Bungie.net : Halo 3 File Details Bungie.net : Halo 3 File Details Bungie.net : Halo 3 File Details Bungie.net : Halo 3 File Details Bungie.net : Halo 3 File Details Bungie.net : Halo 3 File Details Clips goose1-goose4 show the various locations where you can mongoose hack your map. There are actually a few gaps in the walls between the location used in goose2 and goose3 that can also be glitched through, but clip goose2 shows that if it can be done there, it can be done in the other gaps. I show how to use the brute shot at the beginning of clip bridge1 to get on the ledge. Fuel rods, grenades, and even jumping from someone's head can also be used. From there you can make the jumps shown in clips bridge1 and bridge2 using typical default fat kid settings.
Hah! This map looks really clean and is forged very well. I can definently see why it took a whole day to make this map. The trick to fat kid when you're the fat kid is this: stand completely still and 99% of the time at least some one will come close to assassinate you, and thats when you strike. BAM! Now you have some faster allies. It works every time!