2v2 - Wild Goose (WIP) - Needs testing

Discussion in 'Halo and Forge Discussion' started by Tom Cinder, Jun 16, 2016.

  1. Tom Cinder

    Tom Cinder Legendary
    Forge Critic

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    Hi everyone,
    I'm working on a 2v2 map and trying to teach myself better design concepts, particularly pathing. Quality pathing has been identified as a weakness in my previous maps. This one
    is just a little bit past block out stage, and it could use some play testing and feedback.

    In the past I've not been able to resist creating aesthetics as I go. It's difficult for me to stay motivated enough to work on a map unless it's looking good. However, I believe it has made my designs suffer. I end up less willing to change things during testing because of all the work I put into it. Therefore, I went against my nature to create Wild Goose first in block-out, and have been relatively light on aesthetics so far.

    As I am a relatively inexperienced forger, I am certain there are many issues and missed opportunities in this map. Please enlighten me. Thanks!

    GT: Tom Cinder

    Quick run-through videos:
    https://www.halowaypoint.com/en-us/...box-one/game-clips?page=1&gamertag=Tom Cinder

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    #1 Tom Cinder, Jun 16, 2016
    Last edited: Jun 16, 2016
    Soldat Du Christ likes this.
  2. qrrby

    qrrby Waggly piece of flesh
    Senior Member

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    From what I can see, perhaps a few more elevation changes are in order? Maybe add some platforms on either side of small bridge to add cover/elevation.

    That long tunnel that leads you to the window could be raised and become the window, opening that ledge for a little more variability.

    Just giving examples of what popped in my head, mind you, I couldn't give you a more accurate assessment unless I hopped in forge to see what theme you're using :p
     
    Xandrith likes this.
  3. Soldat Du Christ

    Soldat Du Christ Legendary
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    I liked playing this the other day, it would be cool if you added a way to get to each side by means of an elevated platform.

    And def don't add a sniper, lol
     
  4. Tom Cinder

    Tom Cinder Legendary
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    I need an expert's opinion on lighting direction for this map.

    Anyone?
     
  5. Tom Cinder

    Tom Cinder Legendary
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    This map has been renamed Golden Grunt.
     

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