Does anyone have a guide to making 2v2. I know how to forge and script, but I don't understand the design behind map gameplay and I want some help. Anyone?
That's all subjective but for an example of the popular formula seen in almost all the top contenders for the recent contest, they have all these in common. - Most interactions are within 15 degree of centered crosshairs - 3 lanes on both horizontal axises - No engagement can exceed the red reticle range of a pistol (CQC engagements only) - The smaller and more simple the map is the more detail you can pack into it Now my personal opinion is to make it how you want, playtest until your eyes bleed and your hands are cramped yet you are still having a blast with every game. Is there any specific guidelines you want to know? I guess there are weapons and such that are more obviously suited for 2v2s and such but honestly it's all up to you and the preference of the audience you're making it for.
Thanks for the reply! I'm still not sure how to do anything with pacing or using aesthetics to make it easy to orient yourself, but this was helpful
For pacing I would just simply figure out how fast you want it to play. The sandbox is **** in this game and no one really agrees on what should be in a 2v2 sandbox. Your best bet is to avoid weapons that would abuse the geometry that destroys the pace you are going for. An example: there is no sniper on Optic Prison because it would slow the maps pace a ton. The work around I like to use for this is having both DB and carbine and/or light rifle on the map. Just make sure you find it fun. If you don't enjoy your own map that is a problem.
Thanks for the reply! I'm still not sure how to do anything with pacing or using aesthetics to make it easy to orient yourself, but this was helpful. Again, thanks Blaze! -Charybdis
What are your goals with the map? If you cannot answer this question you cannot streamline your process. Makes it harder to help as well.
Sorry for the spam, the thread wasn't working correct, and as for the goal, I want a kind of slow paced map in where you have a power weapon and a powerup as the two points of contention. I also want to have it easy to move tactically, i.e. no having to worry about having to make sure that no more than 45 degree a enemies at one moment (of ) --- Double Post Merged, Jun 22, 2016 --- ... which I have down) (sorry but typing is iffy on mobile.). Thanks all!
I'll just link this post from a few months ago. It's nothing objective, but you should hopefully interpret it in a way that best suits your needs. http://www.forgehub.com/threads/need-advice-on-building-my-first-forge-map.151752/#post-1638114
The best thing I can recommend is to sketch layouts to start or think of a them you want to build for. Sometimes people find they work best from just building an area and adding connecting play spaces from there. Others find they want to have a plan ahead of time. As far as scaling goes, it is hard to say with this game due to clamber and the best thing I can recommend is measure a few maps that you like with a hill marker for length and width and go from there. Midship's original size is about 280x 320 ish in size. If it's larger than two 256's floor piece's your map is too big.